Full notes
Full Drone Swarm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Drone Swarm changes
Dear Captain,
Our latest update is now live! We've greatly improved the early game, enhanced the overall experience through some handy quality-of-life changes and added some new stuff to encounter.
The update includes the following changes:
Improved readability on all ships - silhuette changes and color changes make all ships visually unique
on ships dying there is a chance for a ship-wreck to spawn, which can be used as ammunition
arc strike is awarded very early
attack loop has also been moved into early game to provide more variety
On battle restart all dialogs/cutscenes you already heard will be skipped automatically
Equipped Argo Upgrades now are shown on the HUD
Asteroid levels are deterministic now, and will always spawn the asteroids in the same manner (and easier)
Early game missions have been improved, including a new enemy type launching assault-pods
Weapon telegraphing improved on several weapons, which were difficult to read
more argo upgrades earlier to introduce choice earlier
new enemy weapon introduced to hard-counter attack paths
increased difficulty in early game
Your Drone Swarm Crew
Source
Changelog.gg summarizes and formats this update. How we read updates.
