Full notes
Full DROD RPG: Tendry's Tale update
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What changed
- Gameplay
- Maps
- Performance
DROD RPG: Tendry's Tale changes
We've released a game patch, version 1.2.6, with the following enhancements and fixes to improve play experience (click to view all changes): New features:
Added Ctrl- movement option to quick path to nearest stair exit.
Now you can press the "Battle" key while viewing another room on the map.
Now rooms explored in previous game sessions will automatically be added to the map.
- Migrated effects from the DROD 5.x engine- Real-time light and shadow rendering. - Improved rendering logic for weather effects. - Player death animations for falling into pit and drowning. - New sound effects for thunder, destroying briar and finding a hidden room.
Now pressing Esc during a Yes/No question will undo the last move.
Minor experience improvements to the "Tendry's Tale" level set (not related to score optimization).
Bug Fixes:
On exiting a level via stairs: now nice to the CPU; now the game won't wait for user input to advance to the next screen once the animation has completed.
- Cosmetic fixes- Sprite layering during death animation. - Multi-line text box: fixed incorrectly displayed text selection when pressing Ctrl-A.
- Custom hold management and logic fixes- Fixed personal copied holds having scrambled or lost exit/warp destinations. - Fixed: fight projections could crash or cause undefined behavior with custom armor with "Each Defend" scripting - Fixed: token toggle off wasn't working properly. - Fixed: active weapon disarm tokens were not being applied on room load. - Fixed: A player weapon with the 'No Enemy Defense' and 'Metal' behaviors should not retain the piercing ability when disabled (e.g., on oremites). - Script fix: don't abort Build commands when encountering a platform tile that cannot be altered. - Global script fixes: script execution flow was incorrect for Each Use and Question commands.
Thanks for playing DROD RPG!
Source
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