Full notes
Full DriveWave update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Performance
- Gameplay
- Maps
This time a pure hotfix. A few of you posted on the forums this week about the game launching, showing up in the taskbar, and then... not actually being there on the desktop. A couple of others noticed FPS dropping since the last patch. Both should be fixed, both in this build.
🖥 The window comes back
If your monitor was shorter than the window the game was trying to draw (most 1080p setups once you scaled the window up), it was getting centered partially above your screen — title bar in negative territory, the rest clipped by the top edge. Steam showed it running, the taskbar showed the icon, there was just nothing to click on.
The window now clamps to your actual monitor before it picks a position.
If your saved scale is too big for the current monitor, the game steps down to the largest scale that actually fits — for this session only. Plug back into your bigger display and your preferred scale comes back.
Players from a couple of patches ago: your saved window position is preserved. I renamed the keys that stored it and forgot to migrate the old ones (whoops). That happens quietly on first launch now, which means the game no longer falls back to a default position that doesn't fit.
Ctrl+R still resets the window to the center if you've been fighting it.
💾 Save system stops punching the frame
Fixed the FPS drop a few of you reported since v1.5.100. Short version: there were around twenty places in the code that wrote to disk synchronously on the main thread during gameplay. Every biome switch, every volume slider move, every environment level-up would stop rendering for a few milliseconds while the full save state hit the disk. On a small save with a fast SSD you wouldn't notice. With a fuller save and a slower drive some of you were eating 5-50ms hits multiple times a minute.
All of those writes now go through the background save thread the game already had running.
Same data safety — the cache is updated instantly, the disk write just doesn't block your frame anymore.
Quit and app-close paths still write synchronously so nothing gets lost when you close the game.
Expected result: smoother gameplay, most visibly when the environment switches and when you're dragging volume sliders.
🧪 One quiet thing
The first-time-drag tutorial was writing directly to disk instead of going through the save wrapper. Rare corruption risk if the timing lined up badly — no reports of it happening, but it's cleaner now.
As always: if something feels off, Discord is the fastest way to reach me. Forums work too, I just see Discord first.
Thanks to everyone who posted about the game not showing up — that thread is exactly how I saw it.
See you on the road. – Tolga 🏁
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
