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Full notes
Full Driveloop: Survivors update
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What changed
- Balance
- Events
- UI and audio
- Maps
- Gameplay
Driveloop: Survivors changes
Hello, Loopers!
We’ve rolled out a big update packed with fresh features, balance changes, and improvements. Here’s what’s new:
New Features & Modes
Super Hard difficulty (unlocked after Normal) - Endless Mode (unlocked after Normal) - Stat upgrades when all equipment is maxed — choose between stat boosts and/or extra currency - New dynamic event: Escort the Wagon - Currency drops from enemies (pickups like XP spheres) - Upgrade rerolls (1 by default per run, you can buy more in the garage)
Balance & Gameplay Tweaks
Alfred Fumes slightly buffed - Removed one level from Plasma Ring, moved buffs to the previous level - Increased vehicle XP and currency rewards per run - Improved enemy visuals (fixed blurry effect) - Improved damage numbers visualization, they are sharper now
Garage
- Reworked garage itemshigher percentages, lower prices, and more upgrade stacks for almost every item - Added several new items to the garage (rerolls, currency drop chance, piercing chance and amount, weapon damage...)
Quality of Life & Fixes
Cloud Save implemented - Fixed Paris map collisions and small issues - Added aim mode shortcut to the control hints at the start of each level - Fixed small issue with Blue Drone, now should be less strong and more balanced - Earned currency now shown below the minimap - Various minor improvements
Thank you for playing and supporting Driveloop: Survivors! If you’re enjoying the game, please consider leaving a Steam review — and join our Discord to share feedback and follow the journey. Stay tuned, more exciting updates are on the way :).
See you soon, Loopers!
Source
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