Update log
Full DriveCrazy update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello! Here's a new update.
Extracted changes
- Gameplay
- UI and audio
- Performance
- Fixes
Changes
Added a frame rate cap
Replay: Set a fast-forward speed limit
Replay: Sound effects no longer sync with music
Adjusted positions of guide signs
Added traffic lights before and after crosswalks
Increased detail on rooftop billboards
Enlarged projecting signs
Adjusted size of underground passage posters
Improved building lighting
Adjusted placement of road markings
Updated credits
Fixes
Library screen: Selection state was hard to see
Performance drop when opening the config screen
Performance drop when opening the pause screen
Replay: Player warps after defeating a brown bear
Replay recording: Ocean was not recorded
- Replay playbackFixed field of view behavior
Replay playback: Unable to move camera when set to manual mode upon opening replay screen
Smoke flickers when using photo mode during replay
Replay playback: VFX played twice
Post-result replay: Fade-out cuts off before replay starts
Post-result replay: Game no longer pauses when opening replay playback screen
Post-result replay: Result UI could be operated during replay controls
Missing elevator doors
Demo stage: Game freezes when starting replay from results screen
No sound when jumping from a boat
Right-clicking in menu UI may cause controls to stop working
- Credits screenScroll speed increased with higher frame rates
Optimization
Reduced processing load during replay playback
Reduced background rendering load
Reduced memory usage
Source
