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Steam News22 November 20169y ago

Drive on Moscow updates to 1.07!

Hello everyone, we are releasing a new patch for Drive on Moscow, addressing a few bugs and polishing the game. We hope you will enjoy it!

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Hello everyone, we are releasing a new patch for Drive on Moscow, addressing a few bugs and polishing the game. We hope you will enjoy it! -------------------------------------------------------------------------------- 1.07 Changelog -------------------------------------------------------------------------------- - Border from Krasnaya Polyana and Istra fixed. - Multiplayer breakthrough desynchronizations fixed. - Combat preview panels will no longer get stuck while moving. - Added a confirmation panel when trying to resign multiplayer games from main menu. - Combat gray tails will no longer disappear in multiple combats situations. - Moving from one tile to an adjacent one will follow the shortest path counting the number of tiles, so that the player has more control over the movement path (river modifiers couldn't be avoided in some situations). - Retreat will always go towards the nearest supply space, also taking into consideration the ownership of this tile, after the battle. - Feedback when the opponent resigned the game will be more obvious, showing a popup that lasts for 5 seconds. - Mouse cursor should no longer be stuck in the center of the screen when using certain controllers. - "Cancel" buttons text renamed to "Close", as all they do is closing the current screen. - Lake movement should work according to the rules now. - Added "More" button in Settings, which enables new game settings you can play around with: * Two sliders to speed up or slow down AI and Multiplayer replay speed. * Unrestricted zoom option, available for PC users (there is no need for this feature on iPad as it has 4:3 resolution). - Added camera keyboard movement with: WASD and arrow keys. --------------------------------------------------------------------------------

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHello everyone, we are releasing a new patch for Drive on Moscow, addressing a few bugs and polishing the game. We hope you will enjoy it! -------------------------------------------------------------------------------- 1.07 Changelog -------------------------------------------------------------------------------- - Border from Krasnaya Polyana and Istra fixed. - Multiplayer breakthrough desynchronizations fixed. - Combat preview panels will no longer get stuck while moving. - Added a confirmation panel when trying to resign multiplayer games from main menu. - Combat gray tails will no longer disappear in multiple combats situations. - Moving from one tile to an adjacent one will follow the shortest path counting the number of tiles, so that the player has more control over the movement path (river modifiers couldn't be avoided in some situations). - Retreat will always go towards the nearest supply space, also taking into consideration the ownership of this tile, after the battle. - Feedback when the opponent resigned the game will be more obvious, showing a popup that lasts for 5 seconds. - Mouse cursor should no longer be stuck in the center of the screen when using certain controllers. - "Cancel" buttons text renamed to "Close", as all they do is closing the current screen. - Lake movement should work according to the rules now. - Added "More" button in Settings, which enables new game settings you can play around with: * Two sliders to speed up or slow down AI and Multiplayer replay speed. * Unrestricted zoom option, available for PC users (there is no need for this feature on iPad as it has 4:3 resolution). - Added camera keyboard movement with: WASD and arrow keys. --------------------------------------------------------------------------------

Drive on Moscow changes

fixedHello everyone, we are releasing a new patch for Drive on Moscow, addressing a few bugs and polishing the game. We hope you will enjoy it! -------------------------------------------------------------------------------- 1.07 Changelog -------------------------------------------------------------------------------- - Border from Krasnaya Polyana and Istra fixed. - Multiplayer breakthrough desynchronizations fixed. - Combat preview panels will no longer get stuck while moving. - Added a confirmation panel when trying to resign multiplayer games from main menu. - Combat gray tails will no longer disappear in multiple combats situations. - Moving from one tile to an adjacent one will follow the shortest path counting the number of tiles, so that the player has more control over the movement path (river modifiers couldn't be avoided in some situations). - Retreat will always go towards the nearest supply space, also taking into consideration the ownership of this tile, after the battle. - Feedback when the opponent resigned the game will be more obvious, showing a popup that lasts for 5 seconds. - Mouse cursor should no longer be stuck in the center of the screen when using certain controllers. - "Cancel" buttons text renamed to "Close", as all they do is closing the current screen. - Lake movement should work according to the rules now. - Added "More" button in Settings, which enables new game settings you can play around with: * Two sliders to speed up or slow down AI and Multiplayer replay speed. * Unrestricted zoom option, available for PC users (there is no need for this feature on iPad as it has 4:3 resolution). - Added camera keyboard movement with: WASD and arrow keys. --------------------------------------------------------------------------------

Source

Steam News / 22 November 2016

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