What changed
2 fixes2 additions0 changes0 removals
- Performance
- UI and audio
- Gameplay
fixedBug Fixes - Blank 1st person view after returning from world map (and other random occasions) fixed - Throttle/clutch/brake mapping (inputs not working after mapping) fixed - Crash to Desktop upon activating found "treasure" fixed - Controller deadzone fix - Race start does not damage vehicle anymore - Negative vehicle prices bug fix - Launcher: does not try to connect to the discontinued website anymore - Other minor fixes
fixedVisual Fixes - Addressed some reflection flickering, plant animation and FOV stretching issues - Some cockpit FOV effect issues fixed when looking around in speed - Head bumping up and down limited down in cockpit view - Vehicles do not appear to float in the air anymore - RF-48 Spider cockpit camera position adjusted - Sandy Peaks, Sandy Rocks and Meadow Park locations updated - Minor visual/detail updates around the map
addedOther improvements - World map can be now dragged when holding mouse button - World map can now be interacted with a controller - Number of simultanous night lights increased - User interface now scaled up for 4k resolution
addedA message from the developer Unfortunately due to personal life matters the development of this game came to an halt a few years ago. But I have now picked it up again with new energy. But please note that I have an day job and I'm a single parent, so my time is limited and thus development will be slow.
Drive Isle changes
fixedBug Fixes - Blank 1st person view after returning from world map (and other random occasions) fixed - Throttle/clutch/brake mapping (inputs not working after mapping) fixed - Crash to Desktop upon activating found "treasure" fixed - Controller deadzone fix - Race start does not damage vehicle anymore - Negative vehicle prices bug fix - Launcher: does not try to connect to the discontinued website anymore - Other minor fixes
fixedVisual Fixes - Addressed some reflection flickering, plant animation and FOV stretching issues - Some cockpit FOV effect issues fixed when looking around in speed - Head bumping up and down limited down in cockpit view - Vehicles do not appear to float in the air anymore - RF-48 Spider cockpit camera position adjusted - Sandy Peaks, Sandy Rocks and Meadow Park locations updated - Minor visual/detail updates around the map
addedOther improvements - World map can be now dragged when holding mouse button - World map can now be interacted with a controller - Number of simultanous night lights increased - User interface now scaled up for 4k resolution
addedA message from the developer Unfortunately due to personal life matters the development of this game came to an halt a few years ago. But I have now picked it up again with new energy. But please note that I have an day job and I'm a single parent, so my time is limited and thus development will be slow.
Online play Drive with your friends and other people! Note: This is just basic, still work in progress implementation, please be prepared for some unexpected issues. There are also no online races or other fancy features at this time.
Bug Fixes - Blank 1st person view after returning from world map (and other random occasions) fixed - Throttle/clutch/brake mapping (inputs not working after mapping) fixed - Crash to Desktop upon activating found "treasure" fixed - Controller deadzone fix - Race start does not damage vehicle anymore - Negative vehicle prices bug fix - Launcher: does not try to connect to the discontinued website anymore - Other minor fixes
Visual Fixes - Addressed some reflection flickering, plant animation and FOV stretching issues - Some cockpit FOV effect issues fixed when looking around in speed - Head bumping up and down limited down in cockpit view - Vehicles do not appear to float in the air anymore - RF-48 Spider cockpit camera position adjusted - Sandy Peaks, Sandy Rocks and Meadow Park locations updated - Minor visual/detail updates around the map
Other improvements - World map can be now dragged when holding mouse button - World map can now be interacted with a controller - Number of simultanous night lights increased - User interface now scaled up for 4k resolution
A message from the developer Unfortunately due to personal life matters the development of this game came to an halt a few years ago. But I have now picked it up again with new energy. But please note that I have an day job and I'm a single parent, so my time is limited and thus development will be slow.