Full notes
Full Driftwatch VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
New weapon instructions:
The blue bar represents mana
Mana regenerates
Staff and shield both use mana
Shield size (and mana consumption) both depend on how far you depress the trigger
General:
Fixed bug, Wyverns were not counted towards the health spawn killcounter
Rewrote the killstreak code for better performance
Increased number of preloaded assets to reduce lagspikes at level starts
Tweaks to reduce killstreak abusing
Fixed Wyvern death anim
Fixed bug with Health pickup balloons ignoring hits
Small optimizations in Hovergoblin code
Small optimizations in Wyvern code
Splash:
Visual changes
Menu:
Unlocked Level 3 orb
Tutorial 2:
Changed next level orb to link to tutorial 3 instead of 4
Tutorial 3:
Added!
Level 2:
Fixed Healthpickups having wrong spawneffect
Level 3:
Added!
Level 4:
Fixed Healthpickups having wrong spawneffect
Reduced snow effect for performance
Source
Changelog.gg summarizes and formats this update. How we read updates.
