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Steam News6 February 20179y ago

Early Access - Update V0.18

CONTENT : * A new environment available for missions above difficulty 25 * A new music track * 3 new skills : - Pipe Bomb (mine) - Focus Ring (ring) - Mine Hack (slow) * 5 new unique items to discover IMPROVEMENTS : * Y

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Full Drifting Lands update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedCONTENT : * A new environment available for missions above difficulty 25 * A new music track * 3 new skills : - Pipe Bomb (mine) - Focus Ring (ring) - Mine Hack (slow) * 5 new unique items to discover IMPROVEMENTS : * You can now see in a tooltip the grade required to unlock ships in the Hangar * Bullets now emit significantly more colored glow which should make them a bit more visible on the different backgrounds * There is now an option to deactivate ALL screenshakes in the settings * Added an option to reset your save in the settings * You can now see how much will cost the conversion of an item into a Blueprint when rolling over this object while the Blueprint panel is activated * Symbols of Skill variants have been reassigned to be similar in all families and are now only based on unlock level BALANCE : * Multi Dash now costs 33% more energy with each jump ! The skill was of course too powerful to become invulnerable as long as needed in high difficulty levels * Decreased high level values for the following item modifiers : - increased energy - increased energy regen - decreased energy costs for skills It was way too easy to become completely immune to energy depletion even when using intensively all skills. For now, this kind of modification will not apply on already looted items. Only future items will have these new values. At some point we might create a system to modify even the items you already use but it may take some time to be done properly. * Plasma and Magnetic Mines Skills have been rebalanced to be more coherent with the new Pipe Bomb Skill * All Skills from the Mine family now include an estimated value for their damage in their description * To complete a mission against the Freighter Boss, you must now destroy enough modules AND survive until the end of the run * Freighters' heads will now instantly destroy your ship on a direct collision * Freighters' modules now deal more damage on direct collisions * High level freighters are now only included in longer and harder missions to prevent too easy and too fast farming BUG FIXES : * Tooltip in the Hangar now correctly displays a 0.25% bonus weapon damage per navigation point * 2 missions were incorrectly placed on the same spot of the map * REALLY fixed the bug preventing the notification of Item destroyed during a mission * Fixed a bug which could cause a sound to be permanently played when using Lloyd's Recall * If you have the Backup System (granting Automatic retreat) and the auto skill Second Wind, Second Wind will now trigger correctly with the highest priority. The Backup System will trigger (and be consummed) only if Second Wind is in cooldown. KNOWN BUGS : * Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future. * If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin. No

Drifting Lands changes

changedCONTENT : * A new environment available for missions above difficulty 25 * A new music track * 3 new skills : - Pipe Bomb (mine) - Focus Ring (ring) - Mine Hack (slow) * 5 new unique items to discover IMPROVEMENTS : * You can now see in a tooltip the grade required to unlock ships in the Hangar * Bullets now emit significantly more colored glow which should make them a bit more visible on the different backgrounds * There is now an option to deactivate ALL screenshakes in the settings * Added an option to reset your save in the settings * You can now see how much will cost the conversion of an item into a Blueprint when rolling over this object while the Blueprint panel is activated * Symbols of Skill variants have been reassigned to be similar in all families and are now only based on unlock level BALANCE : * Multi Dash now costs 33% more energy with each jump ! The skill was of course too powerful to become invulnerable as long as needed in high difficulty levels * Decreased high level values for the following item modifiers : - increased energy - increased energy regen - decreased energy costs for skills It was way too easy to become completely immune to energy depletion even when using intensively all skills. For now, this kind of modification will not apply on already looted items. Only future items will have these new values. At some point we might create a system to modify even the items you already use but it may take some time to be done properly. * Plasma and Magnetic Mines Skills have been rebalanced to be more coherent with the new Pipe Bomb Skill * All Skills from the Mine family now include an estimated value for their damage in their description * To complete a mission against the Freighter Boss, you must now destroy enough modules AND survive until the end of the run * Freighters' heads will now instantly destroy your ship on a direct collision * Freighters' modules now deal more damage on direct collisions * High level freighters are now only included in longer and harder missions to prevent too easy and too fast farming BUG FIXES : * Tooltip in the Hangar now correctly displays a 0.25% bonus weapon damage per navigation point * 2 missions were incorrectly placed on the same spot of the map * REALLY fixed the bug preventing the notification of Item destroyed during a mission * Fixed a bug which could cause a sound to be permanently played when using Lloyd's Recall * If you have the Backup System (granting Automatic retreat) and the auto skill Second Wind, Second Wind will now trigger correctly with the highest priority. The Backup System will trigger (and be consummed) only if Second Wind is in cooldown. KNOWN BUGS : * Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future. * If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin. No

CONTENT

* A new environment available for missions above difficulty 25 * A new music track * 3 new skills : - Pipe Bomb (mine) - Focus Ring (ring) - Mine Hack (slow) * 5 new unique items to discover IMPROVEMENTS : * You can now see in a tooltip the grade required to unlock ships in the Hangar * Bullets now emit significantly more colored glow which should make them a bit more visible on the different backgrounds * There is now an option to deactivate ALL screenshakes in the settings * Added an option to reset your save in the settings * You can now see how much will cost the conversion of an item into a Blueprint when rolling over this object while the Blueprint panel is activated * Symbols of Skill variants have been reassigned to be similar in all families and are now only based on unlock level BALANCE : * Multi Dash now costs 33% more energy with each jump ! The skill was of course too powerful to become invulnerable as long as needed in high difficulty levels * Decreased high level values for the following item modifiers : - increased energy - increased energy regen - decreased energy costs for skills It was way too easy to become completely immune to energy depletion even when using intensively all skills. For now, this kind of modification will not apply on already looted items. Only future items will have these new values. At some point we might create a system to modify even the items you already use but it may take some time to be done properly. * Plasma and Magnetic Mines Skills have been rebalanced to be more coherent with the new Pipe Bomb Skill * All Skills from the Mine family now include an estimated value for their damage in their description * To complete a mission against the Freighter Boss, you must now destroy enough modules AND survive until the end of the run * Freighters' heads will now instantly destroy your ship on a direct collision * Freighters' modules now deal more damage on direct collisions * High level freighters are now only included in longer and harder missions to prevent too easy and too fast farming BUG FIXES : * Tooltip in the Hangar now correctly displays a 0.25% bonus weapon damage per navigation point * 2 missions were incorrectly placed on the same spot of the map * REALLY fixed the bug preventing the notification of Item destroyed during a mission * Fixed a bug which could cause a sound to be permanently played when using Lloyd's Recall * If you have the Backup System (granting Automatic retreat) and the auto skill Second Wind, Second Wind will now trigger correctly with the highest priority. The Backup System will trigger (and be consummed) only if Second Wind is in cooldown.

KNOWN BUGS

* Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future. * If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin. No

Source

Steam News / 6 February 2017

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