What changed
1 fix0 additions0 changes0 removals
fixedBALANCE : * Each Navigation point now adds 0.25% damage instead of 0.1% * The energy regeneration of Hull Entropy cannot be interrupted anymore by damage * Drop rate for all rarities has been rebalanced * Drop rate slightly decreased on the Freighter boss except for crates BUG FIXES : * Fixed a crash involving armor comparison on a sentinel and switching ship to another class * Fixed a crash when rolling over collectibles like life crystals * Fixed a bug preventing notification in case of item destruction. You'll now see a warning message when you lost an item during a mission. KNOWN BUGS : * Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future. * If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin. No exact timing for this correction but obviously it's quite high in our todo list. * The Navigation tooltip display a 0.2% value bonus per navigation point. It's really 0.25% but the complete number is truncated...
Drifting Lands changes
fixedBALANCE : * Each Navigation point now adds 0.25% damage instead of 0.1% * The energy regeneration of Hull Entropy cannot be interrupted anymore by damage * Drop rate for all rarities has been rebalanced * Drop rate slightly decreased on the Freighter boss except for crates BUG FIXES : * Fixed a crash involving armor comparison on a sentinel and switching ship to another class * Fixed a crash when rolling over collectibles like life crystals * Fixed a bug preventing notification in case of item destruction. You'll now see a warning message when you lost an item during a mission. KNOWN BUGS : * Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future. * If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin. No exact timing for this correction but obviously it's quite high in our todo list. * The Navigation tooltip display a 0.2% value bonus per navigation point. It's really 0.25% but the complete number is truncated...
BALANCE
* Each Navigation point now adds 0.25% damage instead of 0.1% * The energy regeneration of Hull Entropy cannot be interrupted anymore by damage * Drop rate for all rarities has been rebalanced * Drop rate slightly decreased on the Freighter boss except for crates BUG FIXES : * Fixed a crash involving armor comparison on a sentinel and switching ship to another class * Fixed a crash when rolling over collectibles like life crystals * Fixed a bug preventing notification in case of item destruction. You'll now see a warning message when you lost an item during a mission.
KNOWN BUGS
* Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future. * If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin. No exact timing for this correction but obviously it's quite high in our todo list. * The Navigation tooltip display a 0.2% value bonus per navigation point. It's really 0.25% but the complete number is truncated...