What changed
1 fix0 additions0 changes0 removals
fixedIMPROVEMENTS : * Added an option to skip some voices in game which are replaced by small SFX - "not enough energy" - "skill not ready" * Added an information about the required grade to unlock premium and elite ships in the tooltip * You can now compare an item in your stash with an equipped item which is deactivated due to requirements (items in red) * The game is paused when the steam overlay is actived * Corrected a lot of french errors in text * [+] buttons to buy skills are now red if you don't have enough credits BALANCE : * A lot less suicide bullets between level 10 and 30. * The Drone Morpher (level 10 boss) was a bit too strong - removed one of its more aggressive variants at level 10 - decreased its magnetic resistance - decreased hitpoints by 20% BUG FIXES : * Fixed a crash when 2 dialogues where launched consecutively * Fixed a crash when leaving the leaderboards while a server request was not completed * Fixed a crash with VFX which cause a lot of freeze during the fight with the level 15 boss * The "famous" missing mission 9 is now here... it was just not plugged to the scenario. Oops. KNOWN BUGS : * Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future. * If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin. No exact timing for this correction but obviously it's quite high in our todo list.
Drifting Lands changes
fixedIMPROVEMENTS : * Added an option to skip some voices in game which are replaced by small SFX - "not enough energy" - "skill not ready" * Added an information about the required grade to unlock premium and elite ships in the tooltip * You can now compare an item in your stash with an equipped item which is deactivated due to requirements (items in red) * The game is paused when the steam overlay is actived * Corrected a lot of french errors in text * [+] buttons to buy skills are now red if you don't have enough credits BALANCE : * A lot less suicide bullets between level 10 and 30. * The Drone Morpher (level 10 boss) was a bit too strong - removed one of its more aggressive variants at level 10 - decreased its magnetic resistance - decreased hitpoints by 20% BUG FIXES : * Fixed a crash when 2 dialogues where launched consecutively * Fixed a crash when leaving the leaderboards while a server request was not completed * Fixed a crash with VFX which cause a lot of freeze during the fight with the level 15 boss * The "famous" missing mission 9 is now here... it was just not plugged to the scenario. Oops. KNOWN BUGS : * Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future. * If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin. No exact timing for this correction but obviously it's quite high in our todo list.
IMPROVEMENTS
* Added an option to skip some voices in game which are replaced by small SFX - "not enough energy" - "skill not ready" * Added an information about the required grade to unlock premium and elite ships in the tooltip * You can now compare an item in your stash with an equipped item which is deactivated due to requirements (items in red) * The game is paused when the steam overlay is actived * Corrected a lot of french errors in text * [+] buttons to buy skills are now red if you don't have enough credits BALANCE : * A lot less suicide bullets between level 10 and 30. * The Drone Morpher (level 10 boss) was a bit too strong - removed one of its more aggressive variants at level 10 - decreased its magnetic resistance - decreased hitpoints by 20% BUG FIXES : * Fixed a crash when 2 dialogues where launched consecutively * Fixed a crash when leaving the leaderboards while a server request was not completed * Fixed a crash with VFX which cause a lot of freeze during the fight with the level 15 boss * The "famous" missing mission 9 is now here... it was just not plugged to the scenario. Oops.
KNOWN BUGS
* Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future. * If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin. No exact timing for this correction but obviously it's quite high in our todo list.