What changed
1 fix0 additions0 changes0 removals
fixedFEATURES / CONTENT * The content of the game is now unlocked progressively with a brand new reward system for : - mission slots on the map - challenges - difficulty grades - premium and elite ships - skills This gives a much more satisfying sense of progression in the game. * A brand new "How To Play" mini encyclopedia has been added to the game! It's quite a read but consider this as an internal wiki about everything in the game. * A new boss fight against a fleet of huge freighters * A new environment * 4 new skills : - recoil blade - mechanic's tip (auto) - anti plasma bubble - boomerang * A new focus system for the Marauder : you now have to enter a moving target zone to earn focus. * Steam cloud saves are now used. * The game is now compatible with Steam Big Screen. By default there's no Unity launcher to remap your controls but you can still access it through a secondary launch option. IMPROVEMENTS : * A few new SFXs here and there * The focus system for Sentinels have been modified : you now earn a fixed amount of focus points per second while your shield is regenerating. * When comparing items the position of the active CPU slot or of the active armor slot is kept even when rolling over another item. BALANCE : * WAY WAY TOO MUCH modifications to list here. Pretty much all skill stats have been revised but also skill prices, loot drops, etc... KNOWN BUGS : * Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future.
Drifting Lands changes
fixedFEATURES / CONTENT * The content of the game is now unlocked progressively with a brand new reward system for : - mission slots on the map - challenges - difficulty grades - premium and elite ships - skills This gives a much more satisfying sense of progression in the game. * A brand new "How To Play" mini encyclopedia has been added to the game! It's quite a read but consider this as an internal wiki about everything in the game. * A new boss fight against a fleet of huge freighters * A new environment * 4 new skills : - recoil blade - mechanic's tip (auto) - anti plasma bubble - boomerang * A new focus system for the Marauder : you now have to enter a moving target zone to earn focus. * Steam cloud saves are now used. * The game is now compatible with Steam Big Screen. By default there's no Unity launcher to remap your controls but you can still access it through a secondary launch option. IMPROVEMENTS : * A few new SFXs here and there * The focus system for Sentinels have been modified : you now earn a fixed amount of focus points per second while your shield is regenerating. * When comparing items the position of the active CPU slot or of the active armor slot is kept even when rolling over another item. BALANCE : * WAY WAY TOO MUCH modifications to list here. Pretty much all skill stats have been revised but also skill prices, loot drops, etc... KNOWN BUGS : * Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future.
FEATURES / CONTENT * The content of the game is now unlocked progressively with a brand new reward system for :
- mission slots on the map
- challenges
- difficulty grades
- premium and elite ships
skills This gives a much more satisfying sense of progression in the game. * A brand new "How To Play" mini encyclopedia has been added to the game! It's quite a read but consider this as an internal wiki about everything in the game. * A new boss fight against a fleet of huge freighters * A new environment * 4 new skills :
- recoil blade
- mechanic's tip
(auto) - anti plasma bubble - boomerang * A new focus system for the Marauder : you now have to enter a moving target zone to earn focus. * Steam cloud saves are now used. * The game is now compatible with Steam Big Screen. By default there's no Unity launcher to remap your controls but you can still access it through a secondary launch option.
IMPROVEMENTS
* A few new SFXs here and there * The focus system for Sentinels have been modified : you now earn a fixed amount of focus points per second while your shield is regenerating. * When comparing items the position of the active CPU slot or of the active armor slot is kept even when rolling over another item.
BALANCE
* WAY WAY TOO MUCH modifications to list here. Pretty much all skill stats have been revised but also skill prices, loot drops, etc...
KNOWN BUGS
* Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future.