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Steam News21 November 20169y ago

Version 0.16 : Closed Beta & Public Demo Update

FEATURES / CONTENT * Major update of the public demo which is now similar to the beta : - Loot system / Equipment - Random level generation - Shop / Blueprint system ...

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Full Drifting Lands update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedFEATURES / CONTENT * Major update of the public demo which is now similar to the beta : - Loot system / Equipment - Random level generation - Shop / Blueprint system ...with a few restrictions of course : - Difficulty limited to grade 1 - No access to unique items above level 10 - No access to premium and elite ship classes - No access to the second enemy faction - Access limited to the first 2 skills of each skill family * Return of the competitive challenges / leaderboards : - First Blood (Beta & Demo) : compete for the best scores in this non random level. - Crystal Focus (Beta only) : compete for the best scores in this non random level with a locked selection of skills. Beware: in competitive challenges, you cannot earn loot or credits but you can still lose your gear or your ship! * A few new low and medium level enemy waves * The system handling breaking of objects have been reworked entirely : - to avoid dramatic situations where you lose most of your equipment, you can now lose a maximum of 1 object at a time on an automatic retreat. There's a roll for each breakable objects against their breaking chance but only one item is randomly selected among objects which have passed the roll. - there's a new possible flaw for objects that will increase this maximum by 1 - you can still lose all your equipment if you lose your ship IMPROVEMENTS : * Tutorial Dialogues & Notifications are now spread over time when they are triggered simultaneously * The detail of the 3 main stats (base + modifiers) is now visible on the Garage screen and not only in the roll over tooltip * Item tooltip comparison has changed : a modifier which is added by an object will appear as a green positive stats. Previously only, augmented modifiers appeared as green numbers and new modifiers appeared as white stats. * The command center screen was optimized and will now launch much more quickly * There are now different icons on the planet map to distinguish standard mission / standard mission with bosses / competite challenges * Missions icons on the planet map will have a color reflecting their difficulty or more accurately your chances to survive. Not really your chances to perform well. This system is a first draft and will probably be improved later. * Redesigned the UI of the skill selection page with new access buttons for skill categories * Added a retry button on the complete mission screen whether your mission was a success or finished by an auto retreat. This does not guarantee, enemy waves are the same unless you're in a competitive challenge BALANCE : * Missile damages from the second faction have been once more significantly decreased * Laser damages from the small ships of the first and second factions have been decreased significantly * Triforce + Forked Fire shooting angles have been modified to be easier to use * Hull Refactoring cooldown is now 7 instead of 6 * Close Range Extraction cooldown is now 5 instead of 4 * BackDash & Fort has now been renamed to Dash and is the new defaut Warp skill * Dash has been renamed to Powered Dash * Projected Conflagration cooldown decreased from 3.5s to 2.5s * Flame Thrust cost is now 20 instead of 18 * Price

Drifting Lands changes

  • Competitivemode
changedFEATURES / CONTENT * Major update of the public demo which is now similar to the beta : - Loot system / Equipment - Random level generation - Shop / Blueprint system ...with a few restrictions of course : - Difficulty limited to grade 1 - No access to unique items above level 10 - No access to premium and elite ship classes - No access to the second enemy faction - Access limited to the first 2 skills of each skill family * Return of the competitive challenges / leaderboards : - First Blood (Beta & Demo) : compete for the best scores in this non random level. - Crystal Focus (Beta only) : compete for the best scores in this non random level with a locked selection of skills. Beware: in competitive challenges, you cannot earn loot or credits but you can still lose your gear or your ship! * A few new low and medium level enemy waves * The system handling breaking of objects have been reworked entirely : - to avoid dramatic situations where you lose most of your equipment, you can now lose a maximum of 1 object at a time on an automatic retreat. There's a roll for each breakable objects against their breaking chance but only one item is randomly selected among objects which have passed the roll. - there's a new possible flaw for objects that will increase this maximum by 1 - you can still lose all your equipment if you lose your ship IMPROVEMENTS : * Tutorial Dialogues & Notifications are now spread over time when they are triggered simultaneously * The detail of the 3 main stats (base + modifiers) is now visible on the Garage screen and not only in the roll over tooltip * Item tooltip comparison has changed : a modifier which is added by an object will appear as a green positive stats. Previously only, augmented modifiers appeared as green numbers and new modifiers appeared as white stats. * The command center screen was optimized and will now launch much more quickly * There are now different icons on the planet map to distinguish standard mission / standard mission with bosses / competite challenges * Missions icons on the planet map will have a color reflecting their difficulty or more accurately your chances to survive. Not really your chances to perform well. This system is a first draft and will probably be improved later. * Redesigned the UI of the skill selection page with new access buttons for skill categories * Added a retry button on the complete mission screen whether your mission was a success or finished by an auto retreat. This does not guarantee, enemy waves are the same unless you're in a competitive challenge BALANCE : * Missile damages from the second faction have been once more significantly decreased * Laser damages from the small ships of the first and second factions have been decreased significantly * Triforce + Forked Fire shooting angles have been modified to be easier to use * Hull Refactoring cooldown is now 7 instead of 6 * Close Range Extraction cooldown is now 5 instead of 4 * BackDash & Fort has now been renamed to Dash and is the new defaut Warp skill * Dash has been renamed to Powered Dash * Projected Conflagration cooldown decreased from 3.5s to 2.5s * Flame Thrust cost is now 20 instead of 18 * Price

FEATURES / CONTENT * Major update of the public demo which is now similar to the beta :

  • Loot system / Equipment
  • Random level generation

Shop / Blueprint system ...with a few restrictions of course :

  • Difficulty limited to grade 1
  • No access to unique items above level 10
  • No access to premium and elite ship classes
  • No access to the second enemy faction

Access limited to the first 2 skills of each skill family * Return of the competitive challenges / leaderboards : - First Blood (Beta & Demo) : compete for the best scores in this non random level. - Crystal Focus (Beta only) : compete for the best scores in this non random level with a locked selection of skills. Beware: in competitive challenges, you cannot earn loot or credits but you can still lose your gear or your ship! * A few new low and medium level enemy waves * The system handling breaking of objects have been reworked entirely : - to avoid dramatic situations where you lose most of your equipment, you can now lose a maximum of 1 object at a time on an automatic retreat. There's a roll for each breakable objects against their breaking chance but only one item is randomly selected among objects which have passed the roll. - there's a new possible flaw for objects that will increase this maximum by 1 - you can still lose all your equipment if you lose your ship IMPROVEMENTS : * Tutorial Dialogues & Notifications are now spread over time when they are triggered simultaneously * The detail of the 3 main stats (base + modifiers) is now visible on the Garage screen and not only in the roll over tooltip * Item tooltip comparison has changed : a modifier which is added by an object will appear as a green positive stats. Previously only, augmented modifiers appeared as green numbers and new modifiers appeared as white stats. * The command center screen was optimized and will now launch much more quickly * There are now different icons on the planet map to distinguish standard mission / standard mission with bosses / competite challenges * Missions icons on the planet map will have a color reflecting their difficulty or more accurately your chances to survive. Not really your chances to perform well. This system is a first draft and will probably be improved later. * Redesigned the UI of the skill selection page with new access buttons for skill categories * Added a retry button on the complete mission screen whether your mission was a success or finished by an auto retreat. This does not guarantee, enemy waves are the same unless you're in a competitive challenge BALANCE : * Missile damages from the second faction have been once more significantly decreased * Laser damages from the small ships of the first and second factions have been decreased significantly * Triforce + Forked Fire shooting angles have been modified to be easier to use * Hull Refactoring cooldown is now 7 instead of 6 * Close Range Extraction cooldown is now 5 instead of 4 * BackDash & Fort has now been renamed to Dash and is the new defaut Warp skill * Dash has been renamed to Powered Dash * Projected Conflagration cooldown decreased from 3.5s to 2.5s * Flame Thrust cost is now 20 instead of 18 * Price

Source

Steam News / 21 November 2016

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