Full notes
Full Drifter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Workshop
- Fixes
Drifter 0.8.2 is now live! This is the third release in the 0.8.x series, codename "Event Horizon". We've finally fixed the bug we were experiencing in lua that was causing some instability. The game should no longer crash on the starmap when you're running missions. Also we've added a bunch of new stuff as we prepare to add pilot skills and attributes. You can see some of the new UI we've got in place but it won't be useful until we flesh these systems out over the next few weeks. WHAT'S NEW
Initial Pilot Attributes
Attributes now exist in the game
Skills now exist in the game
You can't interact with them much yet!
You can view the Pilot Status UI though
Attributes will expand in 0.8.x
Initial Skills will be added in 0.8.x too
Initial Pilot Status UI's
Displays initial attribute skill trees
Displays initial factions reputation
Improved the HUD visuals and options
more HUD polish!
HUD now anchors at the corners when scaling
HUD now has X and Y offset for direct control!
Start tracking pilot specifics
Pilots now have factions, attributes and skills
Currently only used by the player
This will later be used by AI (but not yet)
More work on procedural planets
Added earth-like planet as a teaser
Making the planet editor lua scripted
Improved planet loading and unloading
Will make a difference in subsequent updates!
BUGS FIXED
Fixed crashes from lua stack overflows
Fixed Tables and Text views scroll resets
Fixed re-docking timer counting when it shouldn't
Fixed some station collision shape issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
