Full notes
Full Drifter update
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What changed
- Gameplay
- UI and audio
- Fixes
Drifter 0.8.0 is now live! This is the first release in the 0.8.x series, codename "Event Horizon". The biggest reason we're moving so quickly from 0.7.x to 0.8.x is that we've finally implemented Lua script support and in-game missions are now completely scriptable instead of the horrible mission templates we were using before. Because the Lua API for Drifter is still very new we are currently not providing the raw Lua source for missions but I'm hoping by 0.8.1 or 0.8.2 or so they will be raw text files that you can play around with and even make your own missions! There's been a bunch more polish as well and stuff continues to look better and better. That said, we'll give you a bit of a rundown of what's new and fixed below. NOTE: Older savegames still work but any missions you have that were in progress will not be able to be continued because the new scriptable missions are not compatible. WHAT'S NEW
New Ship Status UI in the ship menu
Displays all equipment installed on the ship
Displays current ship statistics and status
New HUD mail message notifications
Messages now display read/unread state
Displayed on the bottom left of the HUD
And in the top left of the station headers
New jump status information in the HUD
New icons in the starmap and station views
Ship menu now has icons and is neater
New procedural mission system
Missions are now fully scripted!
This build includes improved versions of all existing mission types
With the new system, mission types and variation will get rapidly better.
Missions now visually formatted
Missions now send you mail when completed
Missions now display HUD messages
Missions now check and display requirements
i.e If you don't have cargo space for the mission item
Missions now have random mission-specific responses
Mission information in active list is now dynamic
i.e Distance to targets, etc
Missions display objectives more clearly
Missions display state more clearly
i.e Patrol missions show waypoint progress
Information displayed by mission is mission specific
Completion deadlines for urgent missions are clearer
Terminate missions now spawn the enemy when close
Fixes mission specific NPC's being killed before you arrive
UI polish and improvements
Main menu and pause menus visually polished
UI headers now display in all station views
Starmap search field now auto focuses
Plot course and View system buttons in Starmap Search
All tables and views polished further
Assets view shows ship icon
More scrollbar momentum and click improvements
Can no longer use jump console while jump state is active
Can no longer view the local station as a remote station
Can no longer load when no save is selected
BUGS FIXED
Jump state save caused some ships to become “stuck”
Afterburner sound no longer stays active while paused
Table sorting now works (again!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
