Full notes
Full Drifter update
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What changed
- Events
- UI and audio
- Gameplay
- Performance
- Maps
- Fixes
Drifter changes
It's been far too long! Drifter 0.8.4 is now live! This is the fifth release in the 0.8.x series, codename "Event Horizon". I'm continuing to work on finalizing the various bits and pieces of the game that need to be done for 1.0 but in the meantime I've got a lot of fixes and quality of life improvements rolled up into 0.8.4. My plan is to go back to a more regular update schedule going forward and try and position 0.9.x as a PRE-1.0 shakedown cruise, so to speak. What follows is a list of what's new, changed and fixed! WHAT'S NEW
Added support for the SDL2 Controller API
Controllers are hot-swappable
Added support for controller button images
Added support for configurable joystick deadzones (configuration starts from the old default of 10% and goes to 20%)
Added initial HiDPI/Retina support
Game can now change resolution without requiring a restart
Added loading messages
Switched from depth test to occulsion test for sun flares; should improve performance on Intel GPUs
System map now supports controller zoom and yaw
JoyPointer now fades out if it hasn't moved for 2 seconds
Code cleanup
reduced number of compiler warnings
reduced amount of spurious log messages
3D engine moved to its own source repo
Cleaned up configuration UI code
BUGS FIXED
Fixed bug where station hitboxes in multi-station systems were not being initialized properly
Fixed bug where NPCs were not spawning under certain conditions
Fixed trail timer and missile timer bugs
Source
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