In this update6
Full notes
Full Drift Splatter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- Gameplay
- UI and audio
- Balance
Drift Splatter changes
New Weather Events
Rounds can now be shaken up by dynamic weather, each changing how you play:
Rain - lose speed when you drive off the road
Wind - zombies get pushed around by the wind
Snow - all zombies freeze in place
Heat - tires melt and your car drifts twice as hard
Fog - zombies lose their way and wander the map
New Content
Explosive Zombie - a new enemy that goes out with a bang
Fog Item - wraps your car in a thick mist
Audio
New sound effects for rain, wind, ice, and explosions
Gameplay & Balance
Crazy Time now lasts a fixed 4 seconds
Failing a challenge now costs 15% fuel
Reworked road tiles and on screen text
How to Play
Added a full tutorial covering controls, fuel, speed, drifting, the roulette, combos, and challenges
Other
Various AI tweaks, fixes, and polish across the board
Source
Changelog.gg summarizes and formats this update. How we read updates.
