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Steam News2 December 20241y ago

Skull Scavenger Hit 1000 Wishlists!

We have been hard at work since we released our first prototype of Skull Scavenger on Itch.IO. In that time our steam page has been gathering wishlist's from you fine folks and we've made it to... 1000!

In this update5

Full notes

Full Drift Scavenger update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
added1000!To celebrate we wanted to share a few things with you that we have changed or added since the prototype version.
addedSynergistic ItemsInstead of simple stat bonuses we've opted for more complex items that really change up the game play. Remnants from your past life called Relics can hold a nostalgic power in this realm. Hording relics will allow you to combine their powers before each new run to create unique effects and help you defeat whatever boss you are currently pursuing.

Drift Scavenger changes

addedTo celebrate we wanted to share a few things with you that we have changed or added since the prototype version.
addedInstead of simple stat bonuses we've opted for more complex items that really change up the game play. Remnants from your past life called Relics can hold a nostalgic power in this realm. Hording relics will allow you to combine their powers before each new run to create unique effects and help you defeat whatever boss you are currently pursuing.

We have been hard at work since we released our first prototype of Skull Scavenger on Itch.IO. In that time our steam page has been gathering wishlist's from you fine folks and we've made it to...

1000!

This Isn't a massive number in the grand scheme of things, but considering we haven't done any marketing push yet we are really happy and humbled that people are interested in the game!

To celebrate we wanted to share a few things with you that we have changed or added since the prototype version.

Open world format

The game now takes place in a hub world and an open world that contains 3 massive procedurally generated zones. We are excited about this because it means players will have access to everything interesting about the game and world right away instead of dividing it up into smaller discrete levels that need to be unlocked. It will provide much more dynamic unpredictable runs from the get go.

Big Complex Roaming Bosses

We finished the boss of an area we are calling delusion. Mordred The many is a giant centipede created by the inhabitants of delusion through grafting other creatures together in an attempt to create something that is all seeing and all knowing. Of course this has gone horribly wrong and Mordred now rages around delusion destroying walls and generally ransacking the place.

Synergistic Items

Instead of simple stat bonuses we've opted for more complex items that really change up the game play. Remnants from your past life called Relics can hold a nostalgic power in this realm. Hording relics will allow you to combine their powers before each new run to create unique effects and help you defeat whatever boss you are currently pursuing.

More lively Characters

We've decided to place an NPC in each area all with their own unique personalities and strange requests.

That's all for now but our next update will include info about the next area of the game we are currently working on!

Thanks for wishlisting and helping support us.

Until next time!

Source

Steam News / 2 December 2024

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