HomeGamesUpdatesPricingMethodology
Steam News31 May 20188y ago

Drift 4000 update 1.11

Reduced cost of special ammunition (titanium = 3, AP and neutron = 5). - Reduced cost of armour (now 2 score to repair each point instead of 3). - Increased power drain on refraction and shield abilities.

Full notes

Full Drift 4000 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedReduced cost of special ammunition (titanium = 3, AP and neutron = 5). - Reduced cost of armour (now 2 score to repair each point instead of 3). - Increased power drain on refraction and shield abilities. - Removed auto-deactivation on phantom ability. - Fixed a bug that would crash the game while viewing the "Ballistics" upgrade on missile launcher turrets.

Drift 4000 changes

fixedReduced cost of special ammunition (titanium = 3, AP and neutron = 5). - Reduced cost of armour (now 2 score to repair each point instead of 3). - Increased power drain on refraction and shield abilities. - Removed auto-deactivation on phantom ability. - Fixed a bug that would crash the game while viewing the "Ballistics" upgrade on missile launcher turrets.
  • Reduced cost of special ammunition (titanium = 3, AP and neutron = 5). - Reduced cost of armour (now 2 score to repair each point instead of 3). - Increased power drain on refraction and shield abilities. - Removed auto-deactivation on phantom ability. - Fixed a bug that would crash the game while viewing the "Ballistics" upgrade on missile launcher turrets.

Source

Steam News / 31 May 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.