What changed
17 fixes3 additions6 changes0 removals
- UI and audio
- Gameplay
- Balance
- Compatibility
addedCaltrops & Weapon / Upgrade UI PatchHey everyone, its been a while since updating the demo for DRFT. Mostly due to the expectation of our first child in October, but also because i had a LOT in store for you! I really wanted to improve the quality of life and improve the upgrade & weapon flow. So have a look at the new update and the patch notes to find out all about the games improvements! ----------------------------------------------------------------------------------------------------------------
changedNEW FEATURE: Added ability to choose your starting weaponPreviously players were always forced to pick the repeater weapon as their starting weapon, but with more weapons coming to DRFT it felt right to give this choice to you as the player. Have a specific combination of weapons in mind? Start off with your most build defining weapon! Steam post imageThe new choose weapon menu also gives a sneak peak on new weapons that are currently in development! Newer weapons unlock when you have beat a certain wave. The caltrops weapon is an example of this unlocking once you have made it to wave 10!
changedNEW FEATURE: Added UI widget that shows equipped weapons detailsAn often heard issue players had was knowing what a weapon exactly did! Now the weapon widget is hoverable while upgrading to see what a weapon actually does! Beside its regular behavior the widget also explains what happens when you are empowered through DRFT. Steam post imageTo help the player understand the impact of upgrades on the weapon the widget actually highlights the weapons that are affected by a specific upgrade. This way you can quickly scan what weapons will be benefitted by a certain upgrade choice.
addedNEW FEATURE: Introduction of the new Caltrops weaponDRFTs vision has always been a game where you have multiple weapons to play around with and that heavily influence the way you beat the waves! Introducing a new weapon called CALTROPS "Spikes are thrown out of the windows and leave an area that trigger when enemies touch them." Steam post imageThis weapon throws a bunch of spikes out of the window behind your car in an area. which can be ugpraded to heavily slow enemies, stun them or even combine all smaller spikes in a gigantic spike that deals LOADS of damage. The weapon is immediately available for play through the upgrade system, but can also be chosen as a starting weapon as of reaching wave 10!
changedNEW FEATURE: Weapon types & effectsPreviously weapons could get additional tags such as "Kinetic, Blaze, Conduit, Rime or Chaos". Beside allowing you to upgrade multiple weapons at once this system was less impactful than i envisioned previously. Therefore weapons now can only have a single weapon type. Beside these changes the weapon types now actually have individual effects that make your weapons more versatile: Kinetic - Has a 5% chance to stagger enemies for 0.5 seconds. Blaze - Burns enemies and deals 30% damage of the initial hit over 3 seconds. Conduit - Has a 5% chance to crit enemies dealing 200% damage. Rime - Always slows enemies hit by 25% for 2 seconds. Chaos - Randomly deals between 1% and 200% damage. Bugs / fixes:
fixedNEW FEATURE: Weapon types & effectsFixed a bug where the wave text overflowed the UI and was not showing correctly.
DRFT changes
addedHey everyone, its been a while since updating the demo for DRFT. Mostly due to the expectation of our first child in October, but also because i had a LOT in store for you! I really wanted to improve the quality of life and improve the upgrade & weapon flow. So have a look at the new update and the patch notes to find out all about the games improvements! ----------------------------------------------------------------------------------------------------------------
changedPreviously players were always forced to pick the repeater weapon as their starting weapon, but with more weapons coming to DRFT it felt right to give this choice to you as the player. Have a specific combination of weapons in mind? Start off with your most build defining weapon! Steam post imageThe new choose weapon menu also gives a sneak peak on new weapons that are currently in development! Newer weapons unlock when you have beat a certain wave. The caltrops weapon is an example of this unlocking once you have made it to wave 10!
changedAn often heard issue players had was knowing what a weapon exactly did! Now the weapon widget is hoverable while upgrading to see what a weapon actually does! Beside its regular behavior the widget also explains what happens when you are empowered through DRFT. Steam post imageTo help the player understand the impact of upgrades on the weapon the widget actually highlights the weapons that are affected by a specific upgrade. This way you can quickly scan what weapons will be benefitted by a certain upgrade choice.
addedDRFTs vision has always been a game where you have multiple weapons to play around with and that heavily influence the way you beat the waves! Introducing a new weapon called CALTROPS "Spikes are thrown out of the windows and leave an area that trigger when enemies touch them." Steam post imageThis weapon throws a bunch of spikes out of the window behind your car in an area. which can be ugpraded to heavily slow enemies, stun them or even combine all smaller spikes in a gigantic spike that deals LOADS of damage. The weapon is immediately available for play through the upgrade system, but can also be chosen as a starting weapon as of reaching wave 10!
changedPreviously weapons could get additional tags such as "Kinetic, Blaze, Conduit, Rime or Chaos". Beside allowing you to upgrade multiple weapons at once this system was less impactful than i envisioned previously. Therefore weapons now can only have a single weapon type. Beside these changes the weapon types now actually have individual effects that make your weapons more versatile: Kinetic - Has a 5% chance to stagger enemies for 0.5 seconds. Blaze - Burns enemies and deals 30% damage of the initial hit over 3 seconds. Conduit - Has a 5% chance to crit enemies dealing 200% damage. Rime - Always slows enemies hit by 25% for 2 seconds. Chaos - Randomly deals between 1% and 200% damage. Bugs / fixes:
Caltrops & Weapon / Upgrade UI Patch
Hey everyone, its been a while since updating the demo for DRFT. Mostly due to the expectation of our first child in October, but also because i had a LOT in store for you! I really wanted to improve the quality of life and improve the upgrade & weapon flow. So have a look at the new update and the patch notes to find out all about the games improvements! ----------------------------------------------------------------------------------------------------------------
NEW FEATURE: Added ability to choose your starting weapon
Previously players were always forced to pick the repeater weapon as their starting weapon, but with more weapons coming to DRFT it felt right to give this choice to you as the player. Have a specific combination of weapons in mind? Start off with your most build defining weapon! Steam post imageThe new choose weapon menu also gives a sneak peak on new weapons that are currently in development! Newer weapons unlock when you have beat a certain wave. The caltrops weapon is an example of this unlocking once you have made it to wave 10!
An often heard issue players had was knowing what a weapon exactly did! Now the weapon widget is hoverable while upgrading to see what a weapon actually does! Beside its regular behavior the widget also explains what happens when you are empowered through DRFT. Steam post imageTo help the player understand the impact of upgrades on the weapon the widget actually highlights the weapons that are affected by a specific upgrade. This way you can quickly scan what weapons will be benefitted by a certain upgrade choice.
NEW FEATURE: Introduction of the new Caltrops weapon
DRFTs vision has always been a game where you have multiple weapons to play around with and that heavily influence the way you beat the waves! Introducing a new weapon called CALTROPS"Spikes are thrown out of the windows and leave an area that trigger when enemies touch them." Steam post imageThis weapon throws a bunch of spikes out of the window behind your car in an area. which can be ugpraded to heavily slow enemies, stun them or even combine all smaller spikes in a gigantic spike that deals LOADS of damage. The weapon is immediately available for play through the upgrade system, but can also be chosen as a starting weapon as of reaching wave 10!
NEW FEATURE: Weapon types & effects
Previously weapons could get additional tags such as "Kinetic, Blaze, Conduit, Rime or Chaos". Beside allowing you to upgrade multiple weapons at once this system was less impactful than i envisioned previously. Therefore weapons now can only have a single weapon type. Beside these changes the weapon types now actually have individual effects that make your weapons more versatile: Kinetic - Has a 5% chance to stagger enemies for 0.5 seconds. Blaze - Burns enemies and deals 30% damage of the initial hit over 3 seconds. Conduit - Has a 5% chance to crit enemies dealing 200% damage. Rime - Always slows enemies hit by 25% for 2 seconds. Chaos - Randomly deals between 1% and 200% damage. Bugs / fixes:
Fixed a bug where the wave text overflowed the UI and was not showing correctly.
Fixed a bug where the settings menu timeout was not correctly reverting.
Fixed a bug where wishlist and feedback buttons were not leading to the correct place.
Fixed a bug where the tooltip fade was not correctly showing when hovering upgrades.
Fixed a bug where the tooltip appear time took far too long to trigger tooltips.
Fixed a bug where the tooltip fade sometimes appeared out of nowhere.
Fixed a bug where piercing values for the repeater were not properly counted.
Fixed a bug where the tooltip and settings fades did not correctly apply for widescreen resolutions.
Fixed a bug where controller support did not function correctly in the upgrade menu.
Rebalanced all the enemy and weapon values.
Fixed a bug where the upgrade card descriptions were not always properly formulated.
Fixed a bug where sometimes upgrades would multiply rather than subtract them.
Fixed a bug where number popups would persist on screen.
Reworked the depth charge weapon to now shoot multiple projectiles in a short burst.
Fixed a bug where area was not applied correctly to the beat blaster weapon.
Added new gameplay music created by the talented "Hynozia".
Fixed a bug where healthpacks and upgrades could spawn outside of the play area on widescreen monitors.
Rebalanced the normal generic upgrades that apply to all weapons.
Fixed a bug where spread and pierce were sometimes not properly explained on upgrade cards.
Fixed a bug where certain upgrades locked stats from being further adjusted.
Fixed a bug where the beat blasters visuals did not correctly reflect the actual area of dealing damage.