What changed
3 fixes2 additions2 changes1 removal
fixedVersion 2.1.2 is here with some fixes for a few bugs. Most of these are fixed thanks to reports sent in by you, our players.
addedThis new version is not compatible for network play with previous versions due to the nature of a couple of these fixes.
addedBugs fixed in version 2.1.2:Gameplay no longer gets stuck when taking an advantage that adds its fate cost as damage/clues to a target when that target is no longer on the board. For example, Marcone's New Deal in Battle Ground no longer causes the game to get stuck when Steal the Eye of Balor has already been solved.
fixedBugs fixed in version 2.1.2:Corrected the fate calculations on cards with Fate rolls when both Molly Carpenter and River Shoulders use their talents to adjust the cost.
changedBugs fixed in version 2.1.2:The "Try Again" button on the defeat screen in multiplayer network games should now work correctly when the game's host uses it before all the other players have disconnected.
removedBugs fixed in version 2.1.2:Spectacled Sasquatch no longer occasionally causes the game to stop advancing. This was primarily seen in multiplayer, with the players other than River Shoulders getting stuck.
Dresden Files Cooperative Card Game changes
fixedVersion 2.1.2 is here with some fixes for a few bugs. Most of these are fixed thanks to reports sent in by you, our players.
addedThis new version is not compatible for network play with previous versions due to the nature of a couple of these fixes.
addedGameplay no longer gets stuck when taking an advantage that adds its fate cost as damage/clues to a target when that target is no longer on the board. For example, Marcone's New Deal in Battle Ground no longer causes the game to get stuck when Steal the Eye of Balor has already been solved.
fixedCorrected the fate calculations on cards with Fate rolls when both Molly Carpenter and River Shoulders use their talents to adjust the cost.
changedThe "Try Again" button on the defeat screen in multiplayer network games should now work correctly when the game's host uses it before all the other players have disconnected.
Version 2.1.2 is here with some fixes for a few bugs. Most of these are fixed thanks to reports sent in by you, our players.
This new version is not compatible for network play with previous versions due to the nature of a couple of these fixes.
Bugs fixed in version 2.1.2:
Gameplay no longer gets stuck when taking an advantage that adds its fate cost as damage/clues to a target when that target is no longer on the board. For example, Marcone's New Deal in Battle Ground no longer causes the game to get stuck when Steal the Eye of Balor has already been solved.
Corrected the fate calculations on cards with Fate rolls when both Molly Carpenter and River Shoulders use their talents to adjust the cost.
The "Try Again" button on the defeat screen in multiplayer network games should now work correctly when the game's host uses it before all the other players have disconnected.
Spectacled Sasquatch no longer occasionally causes the game to stop advancing. This was primarily seen in multiplayer, with the players other than River Shoulders getting stuck.
Corrected the error in the text of the "Marcone's New Deal" card. The card had an extra "the" in the card text.
The controller disconnected dialog now dismisses properly after reconnecting controllers if it comes up during a turn change in the tutorial.