Full notes
Full Drekirokr - Dusk of the Dragon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
¡Hello! The captain speaking (?). First of all let me thank everyone contributing with their impressions about the game and that, after all the intention behind the early access is to improve the game based on the community's feedback.
Speaking of other things, I'll include some of the visual improvements in the game. I think it's a bit more interesting.
First off, some rework on some areas of maps, especially the worldmap. One of such places is the Forest of Phamas. It was pending to do, and it will help find the entrance to the forest. Before it was kind of bland.
A GIF summarizing the process.
The other important aspect is some dialogs rewrites, some of them had a couple years already since I wrote them, and they feel a bit hard to read (especially the dreaded instructions on how to get to Aleko!). Hopefully it does a better job on explaining now.
As an advance, there will be another update like this one next month. This update will be comprised mainly of some structure changes for the intro, with the objective of presenting the information in a better way. It's a bigger change so it's still in process.
The following is the full changelog for the last 2 weeks of development.
DONE Bug: Cave effect getting stuck if you die inside Haleko and etc. DONE Bug: Twin flames achievement check was bugged. DONE Bug: Hikari in Limbo. Dying against the Red Wyvern causes the GameOver event to get stuck. DONE Bug: Enemies around Red Wyvern shoouldn't get in the way mid-event. DONE Bug: Intro flames wave effects are not working. DONE Bug: Fix self-healing flip issue when character is at left side (I put some <= or something like that, EEEEEDYOT!). DONE Bug: Remove damage when over press tile @ training cave. DONE Lore: Explain the gold "system", how your money goes directly to your account and all that. DONE Lore: Extra small scene before Training Cave (explain where is Hikari and what is she doing). DONE Lore: Explain bank better. C: DONE Lore: When trying to exit through left-side from Eddie's docks, there is no notice from mom or something (bugged?) DONE Lore: Dialog addendum after fighting against Vance. "What a weird guy." DONE Balance: Nerf Red Wyvern's life. It's absurd right now. DONE Balance: Scan should not fail. Ever. DONE Balance: Long-range attacks should not be affected by some counter-attacks (might have to do a melee element). DONE Balance: Lower Mole speed 1 point (maybe 2). DONE Polish: Phamas forest entry should be more obvious! DONE Polish: At least add some ocean wave background sound @ ship (intro) DONE Polish: Aleko has some tiles bad. DONE Polish: Move Rei one tile down, so she doesn't get obscured by the ship's thing. DONE Polish: Auto-save icon. DONE Polish: Add explanation for encyclopaedia DONE Feature: Add sound/flash event support on Custom Animation Editor DONE Feature: Naming screen, probably needs polish. Add legends (buttons) and set starting position over the Finish thing? DONE Deprecated: REMOVE THE SPECIAL ABILITY CONTROLS PROMPT @ training cave statue
Thanks for reading and see you soon in the next update!
Source
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