Full notes
Full DREAMVIBE update
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Repeated intro
Greetings!
What changed
- Gameplay
- Maps
DREAMVIBE changes
Dear players, we are preparing for the launch of Early Access, the date of which is set for April 8!
Now the game build is fully playable and the main mechanics are ready.
Here is a list of what has already been done and will be available in the game since the launch of Early Access:
Automatic level creation from your own music and video clips
List of default music in various genres
Cool blade control in all axes with mouse only
Notes are represented by responsive fluid simulation. You can interact with each note while cutting
Built-in level editor where you can place notes as you wish manually in addition to (or without) automatically generated ones
Customizable color system for blades, trails, impact effects and fluids
Level progression system
Video player game mode where you can upload & play any of your favorite video clips
The following features are ready according to the logic of the game, but will not be presented at launch due to the content filling process:
System for customizing new elements for the blade - trails, impact effects, etc.
Some new elements are already ready, but this is not enough for the necessary variety. The relationship between customization and the leveling system is ready and tested. That's why we just need to produce more customization parts.
More different maps
Our goal is to bring in a variety of maps in a variety of visual styles and settings. Currently WIP
Automatic generation of visual effects according to music (beats)
The system is ready and now we are polishing it and working on the visual effects themselves.
Various types of game modes
The game mode, in which your camera flies along different routes, has been finished as for game logic but maps are WIP.
Slow and Dynamic moments
The mechanics in which you switch between different maps during the game depends on the calm and dynamic moment of the song.
As you can see, the game as a whole is ready to launch, but something is missing - a variety of maps and in-game visuals. Despite this, the main gameplay and mechanics are ready. One of our main goals was to provide you with easy tools to play your own music and videos. These functions are completely ready.
We'd like to launch Early Access as the next step to get your feedback on this last phase of development - filling in game content, polishing and fixing bugs.
For sure you will also have many ideas to improve the game - we will be glad to hear your feedback!
Stay tuned! Star Dragon
Source
Changelog.gg summarizes and formats this update. How we read updates.
