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Steam News25 May 20206y ago

Dreamgate Update #8 - New "Game Progress System", Hero and Cards

Hi all! It's time for a new big patch! In this patch we add to the game - New game progression system, new hero and 15+ new cards New systems Game progression system Game statistics New Hero Bloodmage New Cards (Items)

In this update4

Full notes

Full DREAMGATE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions10 changes0 removals
  • Gameplay
  • Balance
addedHi all! It's time for a new big patch! In this patch we add to the game - New game progression system, new hero and 15+ new cards
addedNew Cards (Items)Cultist Wand - Limited. Draw 3 cards. Add a Curse on top of the draw pile.
changedNew Cards (Items)Dynamite- Limited. Charge 1. Deal 12 damage.
changedNew Cards (Bloodmage)Fireworks - Deal 2 damage. If you have 10 or more Fire cards in your deck deal 8 damage instead.
changedNew Cards (Bloodmage)Magic Bomb - Energy 1. Deal 3 damage for each Magic Bomb in your deck.
changedNew Cards (Bloodmage)Fire Club - Energy 1. Fire. Deal 1 damage 5 times.

DREAMGATE changes

addedHi all! It's time for a new big patch! In this patch we add to the game - New game progression system, new hero and 15+ new cards
addedCultist Wand - Limited. Draw 3 cards. Add a Curse on top of the draw pile.
changedDynamite- Limited. Charge 1. Deal 12 damage.
changedFireworks - Deal 2 damage. If you have 10 or more Fire cards in your deck deal 8 damage instead.
changedMagic Bomb - Energy 1. Deal 3 damage for each Magic Bomb in your deck.

Hi all! It's time for a new big patch! In this patch we add to the game - New game progression system, new hero and 15+ new cards

New systems

  • Game progression system

  • Game statistics

New Hero

  • Bloodmage

New Cards (Items)

  • Demon's Horn - Exile a card from your draw pile.

  • Thief's Hood - Reserve. Charge 1. Escape from a non-boss encounter. Receive no loot.

  • Cultist Wand - Limited. Draw 3 cards. Add a Curse on top of the draw pile.

  • Belt- Limited. Draw 2 random cards from discard pile. If you have 30 or more cards in your discard pile, draw 3 random cards from discard pile instead.

  • Dynamite- Limited. Charge 1. Deal 12 damage.

  • Cursed Locket - Unplayable. Gold 200. At the start of your turn discard a non-Curse card.

  • The Silent Killer - Reserve. Destroy a non-Boss enemy. You can use this card only if one enemy in the encounter.

New Cards (Bloodmage)

  • Fireworks - Deal 2 damage. If you have 10 or more Fire cards in your deck deal 8 damage instead.

  • Magic Bomb - Energy 1. Deal 3 damage for each Magic Bomb in your deck.

  • Fire Club - Energy 1. Fire. Deal 1 damage 5 times.

  • Wrath - Energy 3. Deal 17 damage. If you have 25 or less cards in your deck deal 6 damage to all enemies instead.

  • Rebirth - Reduce your maximum HP by 2. Restore to full HP.

  • Spirit of Fire - Energy 2. Draw 4 random Fire cards from your draw pile.

  • Vengeance - Deal X damage, where X is the number of missing HP. Lose -1 HP.

  • Fire Nova - Energy 4. Fire. Deal 1 damage to all enemies. Deal 2 damage to all enemies. Deal 3 damage to all enemies.

  • Ash Ritual - Exile Fire card from your hand and restore 5 HP.

  • Renegade - Charge 1. Exile all Fire cards from your deck. Increase your max HP by 8.

Source

Steam News / 25 May 2020

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