Full notes
Full DREAMGATE update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
DREAMGATE changes
Hi It's time for a big patch! In this patch we add to the game - 3 new heroes and more than 40 new cards.
New Heroes: - Elementalist (Arcane) - Battle Mage (Arcane and War) - Voidbringer (Arcane and Dark)
New Mechanics - Energy X (Arcane cards only) - In order to play this card, you must spend X Energy.
New Cards (Arcane):
Fireball - Fire. Energy 1. Deal 6 damage.
Elemental Blow - Deal 1 damage. Upgrade all Elemental Blow cards in your deck.
Fire Mark - Fire. Energy 2. Choose an enemy and deal 8 damage to adjacent ones.
Magic Trick - Deal 4 damage.
Thunder Strike - Lightning. Energy 1. Deal 4-11 damage to a random enemy.
Energy Leech - Deal 3 damage, gain 1 Energy and draw a card. You can use this card only on stunned enemies.
Shock - Lightning. Reserve. Unplayable. At the end of your turn deal 2 damage to a random enemy.
Enchanted Weapon - Fire. Energy 1. This turn, your next Weapon deals +7 damage.
Fire Breat h - Fire. Reserve. Energy 3. Deal 4 damage to all enemies.
Wisdom of the Elements - Reserve. Unplayable. At the start of your turn, draw an additional card and discard a card from hand.
Meteor - Fire. Energy 4. Deal 36 damage.
Arcane Power - Gain 1 Energy.
Arcane Intellect - Energy 2. Draw 3 cards.
Frost Arrow - Ice. Energy 1. Stun a non-Boss enemy and deal 1 damage to adjacent ones. Draw a random Ice card from your draw pile.
Frost Breath - Ice. Energy 3. Stun all non-Boss enemies.
Stone Armour - Earth. Energy 2. Gain a Shield.
Elemental Arrows - Fire. Lightning. Ice. Earth. Energy 1. Deal 1 damage 3 times.
Ice and Lightning - Ice. Deal 2 damage. If you have a Lightning card in your hand deal 5 damage instead.
Manastorm - Limited. Gain 3 Energy. Lose -1 HP.
Inner Power - Draw a card. If you have 6 or more energy, draw 4 cards instead and you cannot draw additional cards this turn.
Elemental Equilibrium - Limited. Energy 1. Draw a random Fire, Earth, Ice and Lightning card from your draw pile.
Hailstorm - Ice. Energy 2. Deal 2 damage 7 times to random enemies.
Amplification - Fumble 1. This turn, your next Spell deals triple damage.
Eruption - Earth. Energy 1. Deal 1 damage to all enemies. If you have a Fire card in your hand deal 3 damage instead.
Magical Gifts - Energy 3. Charge 1. Choose a Passive card.
Spellslinger - Deal 10 damage. You can use this card only if you have a Wand in your deck
Wind Strike - Deal 6 damage. Put a card from your hand on top of the draw pile.
Spark - Lightning. Energy 1. Deal 3 damage. If you have 10 or more cards in your hand deal 10 damage instead.
Chain Lightning - Lightning. Energy 1. Deal 2 damage. Then deal 3 damage to a random enemy, then deal 4 damage to a random enemy.
Thirst of Knowledge - Energy 1. Charge 1. Delve 3 Arcane common cards. Lose -1 Max HP.
Twister - Energy 1. If you have 4 or more cards with Reserve in your hand, deal 6 damage to all enemies.
Ice Cage - Ice. Energy 2. Stun an enemy.
Rockfall - Earth. Energy 2. Deal 12 damage. If you have another Earth card in your hand deal 24 damage instead.
Path of Darkness - Energy 2. Charge 1. Delve 3 Dark rare cards.
Overload - Reserve. Unplayable. All your Spell deals double damage. Play no more than 3 cards per turn.
Mirror Image - Charge 1. Choose a non-Legendary card from your hand and add 2 copies of it to the draw pile.
Burning Aura - Fire. Reserve. Unplayable. At the start of your turn deal 1 damage to all enemies.
Dragon Wisdom - Limited. Draw 3 random Spells from your draw pile. Gain 1 Energy.
Firestorm - Fire. Energy 3. Deal 6 damage 3 times to random enemies. If you have an Earth card in your hand, gain 3 Energy.
Clarity - Reserve. Unplayable. At the start of your turn gain 1 Energy.
Ice Block - Ice. Reserve. Unplayable. At the end of your turn gain a Shield. Play no more than 3 cards per turn.
Shatter - Ice. Energy 2. Destroy a non-Boss enemy. If a target is stunned deal 3 damage to all enemies.
Inspiration - Limited. Draw 6 cards. Discard all Spell cards from your hand.
Earthquake - Earth. Energy 3. Stun all enemies with 2 or less attack. Deal 3 damage to all enemies with 3 or more attack.
New Cards (Item):
- Arcane Wand
- Deal 3 damage.
If you have 25 or less cards in your deck deal 6 damage instead.
Some UI Improvements
Various bugs fixed
Source
Changelog.gg summarizes and formats this update. How we read updates.
