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Steam News28 April 20206y ago

Dreamgate Update #6 - 3 New Heroes and 40+ New Cards

Hi It's time for a big patch! In this patch we add to the game - 3 new heroes and more than 40 new cards.

Full notes

Full DREAMGATE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions33 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedHi It's time for a big patch! In this patch we add to the game - 3 new heroes and more than 40 new cards.
addedNew Heroes: - Elementalist (Arcane) - Battle Mage (Arcane and War) - Voidbringer (Arcane and Dark)
addedNew Mechanics - Energy X (Arcane cards only) - In order to play this card, you must spend X Energy.
addedNew Cards (Arcane):
changedFireball - Fire. Energy 1. Deal 6 damage.
changedElemental Blow - Deal 1 damage. Upgrade all Elemental Blow cards in your deck.

DREAMGATE changes

addedHi It's time for a big patch! In this patch we add to the game - 3 new heroes and more than 40 new cards.
addedNew Heroes: - Elementalist (Arcane) - Battle Mage (Arcane and War) - Voidbringer (Arcane and Dark)
addedNew Mechanics - Energy X (Arcane cards only) - In order to play this card, you must spend X Energy.
addedNew Cards (Arcane):
changedFireball - Fire. Energy 1. Deal 6 damage.

Hi It's time for a big patch! In this patch we add to the game - 3 new heroes and more than 40 new cards.

New Heroes: - Elementalist (Arcane) - Battle Mage (Arcane and War) - Voidbringer (Arcane and Dark)

New Mechanics - Energy X (Arcane cards only) - In order to play this card, you must spend X Energy.

New Cards (Arcane):

  • Fireball - Fire. Energy 1. Deal 6 damage.

  • Elemental Blow - Deal 1 damage. Upgrade all Elemental Blow cards in your deck.

  • Fire Mark - Fire. Energy 2. Choose an enemy and deal 8 damage to adjacent ones.

  • Magic Trick - Deal 4 damage.

  • Thunder Strike - Lightning. Energy 1. Deal 4-11 damage to a random enemy.

  • Energy Leech - Deal 3 damage, gain 1 Energy and draw a card. You can use this card only on stunned enemies.

  • Shock - Lightning. Reserve. Unplayable. At the end of your turn deal 2 damage to a random enemy.

  • Enchanted Weapon - Fire. Energy 1. This turn, your next Weapon deals +7 damage.

  • Fire Breat h - Fire. Reserve. Energy 3. Deal 4 damage to all enemies.

  • Wisdom of the Elements - Reserve. Unplayable. At the start of your turn, draw an additional card and discard a card from hand.

  • Meteor - Fire. Energy 4. Deal 36 damage.

  • Arcane Power - Gain 1 Energy.

  • Arcane Intellect - Energy 2. Draw 3 cards.

  • Frost Arrow - Ice. Energy 1. Stun a non-Boss enemy and deal 1 damage to adjacent ones. Draw a random Ice card from your draw pile.

  • Frost Breath - Ice. Energy 3. Stun all non-Boss enemies.

  • Stone Armour - Earth. Energy 2. Gain a Shield.

  • Elemental Arrows - Fire. Lightning. Ice. Earth. Energy 1. Deal 1 damage 3 times.

  • Ice and Lightning - Ice. Deal 2 damage. If you have a Lightning card in your hand deal 5 damage instead.

  • Manastorm - Limited. Gain 3 Energy. Lose -1 HP.

  • Inner Power - Draw a card. If you have 6 or more energy, draw 4 cards instead and you cannot draw additional cards this turn.

  • Elemental Equilibrium - Limited. Energy 1. Draw a random Fire, Earth, Ice and Lightning card from your draw pile.

  • Hailstorm - Ice. Energy 2. Deal 2 damage 7 times to random enemies.

  • Amplification - Fumble 1. This turn, your next Spell deals triple damage.

  • Eruption - Earth. Energy 1. Deal 1 damage to all enemies. If you have a Fire card in your hand deal 3 damage instead.

  • Magical Gifts - Energy 3. Charge 1. Choose a Passive card.

  • Spellslinger - Deal 10 damage. You can use this card only if you have a Wand in your deck

  • Wind Strike - Deal 6 damage. Put a card from your hand on top of the draw pile.

  • Spark - Lightning. Energy 1. Deal 3 damage. If you have 10 or more cards in your hand deal 10 damage instead.

  • Chain Lightning - Lightning. Energy 1. Deal 2 damage. Then deal 3 damage to a random enemy, then deal 4 damage to a random enemy.

  • Thirst of Knowledge - Energy 1. Charge 1. Delve 3 Arcane common cards. Lose -1 Max HP.

  • Twister - Energy 1. If you have 4 or more cards with Reserve in your hand, deal 6 damage to all enemies.

  • Ice Cage - Ice. Energy 2. Stun an enemy.

  • Rockfall - Earth. Energy 2. Deal 12 damage. If you have another Earth card in your hand deal 24 damage instead.

  • Path of Darkness - Energy 2. Charge 1. Delve 3 Dark rare cards.

  • Overload - Reserve. Unplayable. All your Spell deals double damage. Play no more than 3 cards per turn.

  • Mirror Image - Charge 1. Choose a non-Legendary card from your hand and add 2 copies of it to the draw pile.

  • Burning Aura - Fire. Reserve. Unplayable. At the start of your turn deal 1 damage to all enemies.

  • Dragon Wisdom - Limited. Draw 3 random Spells from your draw pile. Gain 1 Energy.

  • Firestorm - Fire. Energy 3. Deal 6 damage 3 times to random enemies. If you have an Earth card in your hand, gain 3 Energy.

  • Clarity - Reserve. Unplayable. At the start of your turn gain 1 Energy.

  • Ice Block - Ice. Reserve. Unplayable. At the end of your turn gain a Shield. Play no more than 3 cards per turn.

  • Shatter - Ice. Energy 2. Destroy a non-Boss enemy. If a target is stunned deal 3 damage to all enemies.

  • Inspiration - Limited. Draw 6 cards. Discard all Spell cards from your hand.

  • Earthquake - Earth. Energy 3. Stun all enemies with 2 or less attack. Deal 3 damage to all enemies with 3 or more attack.

New Cards (Item):

  • Arcane Wand
  • Deal 3 damage.

If you have 25 or less cards in your deck deal 6 damage instead.

Some UI Improvements

Various bugs fixed

Source

Steam News / 28 April 2020

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