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Steam News28 November 20241y ago

Thank you for suggesting!

Thank You for Visiting Us at Milano Games Week! A big thank you to everyone who stopped by the PlaySys booth at Milano Games Week!

In this update3

Full notes

Full DREAMERS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition7 changes0 removals
  • Gameplay
  • Maps
  • Fixes
changedThis week, I’ve been hard at work implementing some of your most critical suggestions, and I’m excited to share the improvements with you:
changedTHE MENU NOW OPENS ON THE MAPPreviously, the menu opened on the Story tab to help players track their progress and objectives. However, after hearing your feedback, I realized the Map is the most frequently used feature. Starting now, the Map will be the first tab you see when opening the menu. Big thanks to Tom's Hardware for this suggestion!
changedTHE MAP NOW SHOWS CHARACTER DIRECTIONMany of you mentioned that it’s challenging to orient yourself on the Map. Previously, it only highlighted your position. Now, a clear arrow indicates the direction your character is facing, making navigation much easier - especially in larger areas like the forest.
changedQUEST TARGETS STAY VISIBLE OFFSCREENWhile I recommend playing without the target marker for a better puzzling experience, I understand you may want to rely on it for guidance. Previously, the marker disappeared when offscreen, but thanks to a suggestion from the developers at Nacon , the target now stays visible on the edges of the screen to help you stay on track.
addedQUEST TARGETS STAY VISIBLE OFFSCREENAdded new colliders and redefined some slopes.
changedQUEST TARGETS STAY VISIBLE OFFSCREENImproved cinematics in the Mines area.

DREAMERS changes

changedThis week, I’ve been hard at work implementing some of your most critical suggestions, and I’m excited to share the improvements with you:
changedPreviously, the menu opened on the Story tab to help players track their progress and objectives. However, after hearing your feedback, I realized the Map is the most frequently used feature. Starting now, the Map will be the first tab you see when opening the menu. Big thanks to Tom's Hardware for this suggestion!
changedMany of you mentioned that it’s challenging to orient yourself on the Map. Previously, it only highlighted your position. Now, a clear arrow indicates the direction your character is facing, making navigation much easier - especially in larger areas like the forest.
changedWhile I recommend playing without the target marker for a better puzzling experience, I understand you may want to rely on it for guidance. Previously, the marker disappeared when offscreen, but thanks to a suggestion from the developers at Nacon , the target now stays visible on the edges of the screen to help you stay on track.
addedAdded new colliders and redefined some slopes.

Thank You for Visiting Us at Milano Games Week! A big thank you to everyone who stopped by the PlaySys booth at Milano Games Week! As a solo developer, it was inspiring to connect with you, share thoughts about the gaming scene, and hear your feedback. It was also inspiring to assist the well-known Yotobi playing my game.

This week, I’ve been hard at work implementing some of your most critical suggestions, and I’m excited to share the improvements with you:

THE MENU NOW OPENS ON THE MAP

Previously, the menu opened on the Story tab to help players track their progress and objectives. However, after hearing your feedback, I realized the Map is the most frequently used feature. Starting now, the Map will be the first tab you see when opening the menu. Big thanks to Tom's Hardware for this suggestion!

THE MAP NOW SHOWS CHARACTER DIRECTION

Many of you mentioned that it’s challenging to orient yourself on the Map. Previously, it only highlighted your position. Now, a clear arrow indicates the direction your character is facing, making navigation much easier - especially in larger areas like the forest.

QUEST TARGETS STAY VISIBLE OFFSCREEN

While I recommend playing without the target marker for a better puzzling experience, I understand you may want to rely on it for guidance. Previously, the marker disappeared when offscreen, but thanks to a suggestion from the developers at Nacon, the target now stays visible on the edges of the screen to help you stay on track.

In addition to these major updates, I’ve also made plenty of minor adjustments:

  • Added new colliders and redefined some slopes.

  • Improved cinematics in the Mines area.

  • Tweaked input for the fishing mini-game.

  • Adjusted some quest marker alignment in the City area.

  • Fixed small 3D issues in the Islands and the Forest.

Everything should now be set for launch later next week here on Steam! As the solo developer coding, porting and publishing DREAMERS all by myself, your support and feedback are invaluable. Cheers, Luca

Source

Steam News / 28 November 2024

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