Update log
Full Dreamcore update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Balance
Hi everyone!
We're glad to announce that the new Dreamcore level, Dead Mall, is releasing on May 21th.
For this new Dead Mall map, I decided to go in a pretty different direction compared to the previous ones. After going through a lot of your feedback, it was clear that many of you wanted a much more open exploration experience without so many hurdles, and that’s exactly what this update is about.
In this map, we're moving away from puzzles. There are no complicated riddles or mandatory objectives to break your flow. The idea is for you to fully soak in the atmosphere of the mall without any pressure. If you want to head straight for the elevator to move on, you can—assuming you can find it among all those corridors—but if you’d rather just wander around and explore every corner, the map is all yours.
Basically, the game is now giving you the space to decide how you want to experience it. I felt it was time to take the stabilizers off and let curiosity lead the way, so I hope you enjoy this total freedom.
This is also a good opportunity to remind everyone that when Dead Mall releases, the base price of Dreamcore will raise slightly, just like it did with Playrooms and Liminal Hotel Supporting the game early not only means a lot to us, it means you get the best value for a still growing experience!
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