In this update7
Full notes
Full Dreamcore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
Dreamcore changes
First, my sincere apologies for the delay. We have had some issues that delayed the update.
We've just updated Dreamcore with a massive overhaul for Liminal Hotel. We hope you like it!
Here are the complete patch notes!:
DREAMPOOLS
Fixed some missing walls (Thanks @BigCGaming).
Fixed a song loop problem on Dreampools (thanks @fatpound).
Fixed a void in basement (Thanks @blåhaj).
Fixed a missing rail.
ETERNAL SUBURBIA
Fixed some wrong location models in Neighborhood (Thanks @BigCGaming).
Fixed a void in Guest House (Thanks @BigCGaming).
Fixed a break lens bug in the opening cinematic.
PLAYROOMS
Removed color-coded keys in Pastel Room and replaced them with a pink generator to power the garage door, matching the rest of the sections.
Adjusted Maze Room layout to slightly reduce difficulty.
Added lights in dark areas from Maze Room (Thanks @BigCGaming).
Fixed a problem with the light on the final section.
Fixed missing texture on fences in Toys_Room. (Thanks @AndraxDev).
LIMINAL HOTEL
Overall map updated by 35% with major layout adjustments.
Floors 3 and 2 were completely rebuilt.
Updated elevator floor signage with a new visual design.
Added 2 new floors and renumbered all existing ones. (now there's 8 total).
Added reverb of footsteps on big section.
Added new soundtrack.
Adjusted elevators pair spacing to bring both units closer together.
Blocked several paths to increase navigation difficulty.
Fixed a problem with Fren balloon achievement.
Fixed a problem with the achievement of the 4th floor.
Fixed a problem with some lights that disappeared.
Fixed some models with missing textures (Thanks @AndraxDev and @therealgeox).
UI
Updated final map slot to display a preview image.
Added main menu background selector (map-based or last played).
Added brightness option.
Added Greek and Dutch languages.
VHS
Reduced VHS blur intensity.
GENERAL
Added Ambient Occlusion.
Increased a 5% the sound of the VHS.
Fixed some texture doors.
Source
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