In this update1
Full notes
Full Dreamcards update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Dreamcards changes
New Demo Update with several improvements that will make gameplay more enjoyable for you!
Mother Rework: She now draws an extra card from the deck every time you draw an ID card (Moon cards).
Resource Preview: Before using a card, you can see how it will affect each game resource through the preview system. The previews update whenever a selected character modifies the amount of resources gained or spent.
Active Characters: A character now communicates through a particle system when their effect is active. Additionally, it also indicates when the selected card will activate them, making the character selection process more intuitive.
Counters: Characters with limited uses of their abilities now display a counter showing how many times the ability has been used.
Scale Check: The scale result is now also checked before the monster’s attack, allowing you to win before it deals damage.
- 14 TracksNew soundtracks for the later nights of the run, with unique versions for each archetype.
City Windows: The scenario’s windows now light up progressively as you get closer to victory.
Optimization: The game has been optimized to reduce VRAM and RAM usage.
- Asynchronous SaveA new save system that works asynchronously.
Source
Changelog.gg summarizes and formats this update. How we read updates.
