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Steam News22 June 20179y ago

Achievements, Trading Cards, etc.

---Achievements--- The game will be released with 15+ achievements. That leaves room for at least 5-10 future achievements. I'm also adding a hidden option to reset Steam achievements and/or nonSteam variables.

Full notes

Full Dreamblaster update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
added--Achievements--- The game will be released with 15+ achievements. That leaves room for at least 5-10 future achievements. I'm also adding a hidden option to reset Steam achievements and/or nonSteam variables. More info later or upon demand. ---Trading Cards--- Very happy to make these once Steam notifies me I've sold enough copies to be allowed to participate in this aspect of development. ---Updates--- If I'm surprised by sales, I'll start checking with fans concerning possible updates to the game. Assuming sales are low, I won't have enough incentive to update the game regularly.

Dreamblaster changes

added--Achievements--- The game will be released with 15+ achievements. That leaves room for at least 5-10 future achievements. I'm also adding a hidden option to reset Steam achievements and/or nonSteam variables. More info later or upon demand. ---Trading Cards--- Very happy to make these once Steam notifies me I've sold enough copies to be allowed to participate in this aspect of development. ---Updates--- If I'm surprised by sales, I'll start checking with fans concerning possible updates to the game. Assuming sales are low, I won't have enough incentive to update the game regularly.

---Achievements--- The game will be released with 15+ achievements. That leaves room for at least 5-10 future achievements. I'm also adding a hidden option to reset Steam achievements and/or nonSteam variables. More info later or upon demand. ---Trading Cards--- Very happy to make these once Steam notifies me I've sold enough copies to be allowed to participate in this aspect of development. ---Updates--- If I'm surprised by sales, I'll start checking with fans concerning possible updates to the game. Assuming sales are low, I won't have enough incentive to update the game regularly.

Source

Steam News / 22 June 2017

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