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Steam News13 November 20241y ago

v1.2.0 Nightmare Update

General Added a new Nightmare difficulty level Nightmare difficulty now replaces Hardcore difficulty. Nightmare is substantially harder, and is meant for players who found Hard too easy.

In this update8

Full notes

Full Dream Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions18 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Store
  • Fixes
changedAdded a new Nightmare difficulty levelExisting save files can switch to Nightmare difficulty in the Options menu.
changedAdded a Standard or Hardcore game mode selectionPrevious saves made on the old Hardcore difficulty will now use the new Hardcore game mode.
addedAdded a Standard or Hardcore game mode selectionSaves made on the new Hardcore mode will have a purple heart on their save file.
addedAdded a Standard or Hardcore game mode selectionStandard or Hardcore modes can only be selected when making a New Game, and cannot be changed later.
changedEnemiesReduced enemy difficulty in the third fight of the Dew Meadows.
changedEnemiesIncreased the chest time in the fight to the right of the town in the Dew Meadows.
Cascading Frost Increased INT scaling120140Cascading Frost Increased INT scaling increased, buffArea of Effect32Area of Effect decreased, nerfFire Trap Increased duration35Fire Trap Increased duration increased, buffIce Trap Increased duration35Ice Trap Increased duration increased, buff

Dream Tactics changes

changedExisting save files can switch to Nightmare difficulty in the Options menu.
changedPrevious saves made on the old Hardcore difficulty will now use the new Hardcore game mode.
addedSaves made on the new Hardcore mode will have a purple heart on their save file.
addedStandard or Hardcore modes can only be selected when making a New Game, and cannot be changed later.
changedReduced enemy difficulty in the third fight of the Dew Meadows.

General

Added a new Nightmare difficulty level

  • Nightmare difficulty now replaces Hardcore difficulty.

  • Nightmare is substantially harder, and is meant for players who found Hard too easy.

  • Existing save files can switch to Nightmare difficulty in the Options menu.

Added a Standard or Hardcore game mode selection

  • Standard: Units will respawn after being defeated in combat.

  • Hardcore: Units cannot be used again after being defeated in combat (aka. perma-death).

  • Previous saves made on the old Hardcore difficulty will now use the new Hardcore game mode.

  • Saves made on the new Hardcore mode will have a purple heart on their save file.

  • Standard or Hardcore modes can only be selected when making a New Game, and cannot be changed later.

Enemies

  • Reduced enemy difficulty in the third fight of the Dew Meadows.

  • Increased the chest time in the fight to the right of the town in the Dew Meadows.

  • Increased the chest time in the secret fight in the Coral Oasis.

  • Increased the chest time in the fight above the maze in the Kingdom of Grandia.

  • Moved a Bomb Pillow in the first Colosseum fight.

Cards

  • Detonate Pillow

    • No longer increases in damage per debuff type on the Pillow by default.

    • This effect has been moved to Miniature Coffin.

  • Cascading Frost

    • Increased INT scaling from 120 to 140.

    • Reduced Area of Effect from 3 to 2 tiles.

  • Fire Trap

    • Increased duration from 3 to 5 turns.

  • Ice Trap

    • Increased duration from 3 to 5 turns.

Equipment

Added three new items to the Tier 5 shop:

  • Bottled Fairy

  • Spiked Sallet

  • Mirror Shield

Check them out in-game to see what they do!

  • Heart Bracelet

    • Now applies Stim to enemies that already have Charm.

    • Reduced MP gained from 2 to 1.

  • Spotter's Scope

    • Increased INT and DEX scaling to 100.

    • Now sets Snipe to always have 5 range.

  • Retaliator

    • Now always activates when dodging an attack.

    • Reduced DEX scaling from 150 to 140.

  • Glass Platemail

    • Reduced HP gained from 50% to 40%.

  • Miniature Coffin

    • No longer inflicts all debuffs to adjacent enemies when detonating a Pillow.

    • Instead, it now provides 40% more damage per debuff type on the Pillow.

Bug Fixes

  • Fixed a bug where Steam Achievements were not being awarded when launching the game without an internet connection.

  • Fixed a bug where enemy damage forecasting was incorrect on Easy and Medium difficulties.

  • Fixed a bug where Retaliator did not attack friendly units when used with Friendly Fire.

  • Fixed a translation error with Shadow's Blindfold in Simplified Chinese (thanks vtxtune!)

Source

Steam News / 13 November 2024

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