In this update3
Full notes
Full Dream Tactics update
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What changed
- Balance
- Gameplay
- Performance
- Fixes
Dream Tactics changes
Balance
Reduced difficulty of Dream Eater, specifically:
Lowered his final phase HP by 20%.
Increased the stack count of Doom from 6 to 9.
Adjusted the variety of enemies and their stats in certain phases.
Reduced the HP scaling of one of the Coral Oasis bosses by 20%.
Slightly reduced the difficulty of enemy spawns near the end of the Crystal Caves boss fight.
Slightly increased enemy difficulty in the first few fights of the Dew Meadows.
Art Improvements
Polished a variety of pillow profiles.
Fixed collision issues on various levels that previously caused players to get stuck.
Improved the sorting behaviour of players underneath roofs in the Crystal Caves.
Bug Fixes
Fixed a variety of crashes when loading in-combat saves.
Fixed a crash caused by Grenade Pillow using Flashbang in certain situations.
Fixed a crash when trying to unequip a Dream Fragment while playing the game in Japanese.
Fixed a bug where units with Phasing could get removed from combat when traps triggered underneath them.
Fixed a bug where the incorrect amount of EXP was being awarded.
All existing save files will be automatically updated to the correct EXP & Level values.
Completing all of the fights will now bring units to level 50.
Prevented a crash when using Flint Axe or Fire-starter Suit in complex scenarios.
Source
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