HomeGamesUpdatesPricingMethodology
Steam News19 April 20242y ago

v1.0.4 Hotfix 1 Patch Notes

Balance Reduced difficulty of Dream Eater, specifically: Lowered his final phase HP by 20%. Increased the stack count of Doom from 6 to 9. Adjusted the variety of enemies and their stats in certain phases.

In this update3

Full notes

Full Dream Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions5 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Fixes
changedBalanceReduced difficulty of Dream Eater, specifically: Lowered his final phase HP by 20%. Increased the stack count of Doom from 6 to 9. Adjusted the variety of enemies and their stats in certain phases.
changedBalanceReduced the HP scaling of one of the Coral Oasis bosses by 20%.
changedBalanceSlightly reduced the difficulty of enemy spawns near the end of the Crystal Caves boss fight.
changedBalanceSlightly increased enemy difficulty in the first few fights of the Dew Meadows.
fixedArt ImprovementsFixed collision issues on various levels that previously caused players to get stuck.
changedArt ImprovementsImproved the sorting behaviour of players underneath roofs in the Crystal Caves.
stack count of Doom69stack count of Doom increased, buff

Dream Tactics changes

changedReduced difficulty of Dream Eater, specifically: Lowered his final phase HP by 20%. Increased the stack count of Doom from 6 to 9. Adjusted the variety of enemies and their stats in certain phases.
changedReduced the HP scaling of one of the Coral Oasis bosses by 20%.
changedSlightly reduced the difficulty of enemy spawns near the end of the Crystal Caves boss fight.
changedSlightly increased enemy difficulty in the first few fights of the Dew Meadows.
fixedFixed collision issues on various levels that previously caused players to get stuck.

Balance

  • Reduced difficulty of Dream Eater, specifically:

    • Lowered his final phase HP by 20%.

    • Increased the stack count of Doom from 6 to 9.

    • Adjusted the variety of enemies and their stats in certain phases.

  • Reduced the HP scaling of one of the Coral Oasis bosses by 20%.

  • Slightly reduced the difficulty of enemy spawns near the end of the Crystal Caves boss fight.

  • Slightly increased enemy difficulty in the first few fights of the Dew Meadows.

Art Improvements

  • Polished a variety of pillow profiles.

  • Fixed collision issues on various levels that previously caused players to get stuck.

  • Improved the sorting behaviour of players underneath roofs in the Crystal Caves.

Bug Fixes

  • Fixed a variety of crashes when loading in-combat saves.

  • Fixed a crash caused by Grenade Pillow using Flashbang in certain situations.

  • Fixed a crash when trying to unequip a Dream Fragment while playing the game in Japanese.

  • Fixed a bug where units with Phasing could get removed from combat when traps triggered underneath them.

  • Fixed a bug where the incorrect amount of EXP was being awarded.

    • All existing save files will be automatically updated to the correct EXP & Level values.

    • Completing all of the fights will now bring units to level 50.

  • Prevented a crash when using Flint Axe or Fire-starter Suit in complex scenarios.

Source

Steam News / 19 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.