What changed
1 fix0 additions1 change0 removals
changedGeneral • General UI update and tidying of esc menu
fixedSokobans • fixed visual fracturing issue where crumble block fractures were inconsistently positioned or sometimes didn't show at all • fixed a few more instances of fall animations not playing after undo etc • fixed issue where avatar moves and undos would continue to loop/get-stored even if nothing moved/changed in that step (eg now continually pushing up against a wall wont continue to store undo steps) • Added pause icon to time loop UI while in sokobans (time loop is always paused during sokoban puzzles) • General visual update to some sokoban objects to better distinguish interactive from non-interactive types
Dream of the Star Haven changes
changedGeneral • General UI update and tidying of esc menu
fixedSokobans • fixed visual fracturing issue where crumble block fractures were inconsistently positioned or sometimes didn't show at all • fixed a few more instances of fall animations not playing after undo etc • fixed issue where avatar moves and undos would continue to loop/get-stored even if nothing moved/changed in that step (eg now continually pushing up against a wall wont continue to store undo steps) • Added pause icon to time loop UI while in sokobans (time loop is always paused during sokoban puzzles) • General visual update to some sokoban objects to better distinguish interactive from non-interactive types
General • General UI update and tidying of esc menu
Sokobans • fixed visual fracturing issue where crumble block fractures were inconsistently positioned or sometimes didn't show at all • fixed a few more instances of fall animations not playing after undo etc • fixed issue where avatar moves and undos would continue to loop/get-stored even if nothing moved/changed in that step (eg now continually pushing up against a wall wont continue to store undo steps) • Added pause icon to time loop UI while in sokobans (time loop is always paused during sokoban puzzles) • General visual update to some sokoban objects to better distinguish interactive from non-interactive types