Full notes
Full Dream update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Compatibility
Dream changes
Hi Folks, Just wanted to post an update about Dream and where we are currently at with development stages. There is quite a lot to talk about so ill do my best to split it into sectioned paragraphs. For easier viewing you can read it on my blog
Lack of Updates
As many of you have noticed it has been quite a while ( October 2014 ) since the last major Dream update. For this we can only apologize but rest assured we are still hard at work with Dream and have not/will not abandon Dream like a few of fear in the forums. – We are actually around a month away from posting the new side-dream. Heres a peak: (hover to show) [spoiler]SPOILER HOVER TO SHOW [/spoiler]
So why so slow suddenly?
As some of you may know we started HyperSloth as a 3 and then welcomed Gary Lloyd into the team as a 3D artist which sped up development time. As of September, Gary’s contract with us ended and for now he has stepped up to other exciting commitments but he still is very much excited about HyperSloth and we can’t wait to have him back. The remaining 3 of us, Me, Lewis and Sam, have also been back at university since September to finish our final year of studies. We’re currently juggling studies and Dream which is proving to be very demanding but we are still very dedicated to Dream. I can’t speak for the others but for me right now, Dream is more important than studies and if you’ll take the time to read the optional story, you will see why.
What’s the ETA?
I know Dream has been in development for a while now and many of you are eager to see it finished. Ideally it would have been great to announce and release Dream in the space of a year but if you read the story below you can see why we didn’t and why it was a good decision not to. You and Early Access has been a great support for us but as with many Early Access games it takes a while to see games through development. The current timeplan : Release this year, around May. We have been working closely with Mastertronic to ensure a more sustainable time plan. For those asking, we will be giving out press/review keys around April or so.
So what’s left to do?
Well, not much. Despite the lack of content updates we have a lot of work done behind the scenes.
2 Side Dreams
Endings
New Story / Voice implementation
Inventory system / collectables / inspectables
Localisation
Oculus Dk2!?
Now I guess it’s time for the bad news. We know alot of you have been asking this, as have we. Where is the Dream Oculus DK2 compatibility? As of right now there is a Rift version of Dream that is compatible with the old Oculus DK1. If you read my report on Develop Online and another on my blog you can see that implementing Dream into UDk (our engine) was no small feat. It was broken and buggy but ultimately there was nothing we could do besides wait for an update from Oculus/Epic like many other developers using UDK. We never got an update. Fast forward to the release of the DK2 and we were all hopeful that the new engine would be released for us
Source
Changelog.gg summarizes and formats this update. How we read updates.
