HomeGamesUpdatesPricingMethodology
Steam News6 February 20233y ago

First Dread Templar Patch Is Here!

Greetings Templars, Dread Templar's full version has been out for almost two weeks now and it's time for the first patch! We have addressed many of the issues you've pointed out and we will keep doing so!

In this update1

Full notes

Full Dread Templar update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Templars,

What changed

6 fixes2 additions5 changes1 removal
  • Fixes
  • UI and audio
  • Balance
  • Performance
  • Gameplay
fixedDread Templar's full version has been out for almost two weeks now and it's time for the first patch! We have addressed many of the issues you've pointed out and we will keep doing so! For now, read the patch notes and let us know how you like the game by writing a review . Also if you find anything else in the game you'd like to report, feel free to start a discussion here on Steam.
removedP.S.: Yes, we heard you and removed that annoying jumping sound effect.
fixedPatch NotesFixed an issue of an incorrect stat in E4M1: the max secrets amount should be 8.
fixedPatch NotesFixed an issue where a blood gem was not displayed correctly in E3M5, you can now find it before the boss fight.
fixedPatch NotesFixed an issue that the super secret could be activated directly in E5M2.
fixedPatch NotesFixed an issue that 2 health packs were blocked by an invisible wall in E4M4.

Dread Templar changes

fixedDread Templar's full version has been out for almost two weeks now and it's time for the first patch! We have addressed many of the issues you've pointed out and we will keep doing so! For now, read the patch notes and let us know how you like the game by writing a review . Also if you find anything else in the game you'd like to report, feel free to start a discussion here on Steam.
removedP.S.: Yes, we heard you and removed that annoying jumping sound effect.
fixedFixed an issue of an incorrect stat in E4M1: the max secrets amount should be 8.
fixedFixed an issue where a blood gem was not displayed correctly in E3M5, you can now find it before the boss fight.
fixedFixed an issue that the super secret could be activated directly in E5M2.

Dread Templar's full version has been out for almost two weeks now and it's time for the first patch! We have addressed many of the issues you've pointed out and we will keep doing so! For now, read the patch notes and let us know how you like the game by writing a review. Also if you find anything else in the game you'd like to report, feel free to start a discussion here on Steam.

P.S.: Yes, we heard you and removed that annoying jumping sound effect.

Patch Notes

Bugs / Issues:

  • Fixed an issue of an incorrect stat in E4M1: the max secrets amount should be 8.

  • Fixed an issue where a blood gem was not displayed correctly in E3M5, you can now find it before the boss fight.

  • Fixed an issue that the super secret could be activated directly in E5M2.

  • Fixed an issue that 2 health packs were blocked by an invisible wall in E4M4.

Music/SFX:

  • Replaced the incorrect music in E4M2.

  • Fixed an issue of the character's jumping sound effect.

Performance:

  • Improved display issues in E5M2, E5M3.

Runes:

  • Golden rune "Roar" obtained in E4M6's super secret and its description is now displayed correctly.

  • Adjusted ammo consumption when using the golden rune "Roar".

  • The silver rune "Inferno Gauntlets Expansion III" can now be found in a secret place in E5M1.

  • The silver rune "Trap Launcher Expansion III" can now be found in a secret place in E4M5.

Additional Functions:

  • F11: Fast switching between default / HUD off / All UI off.

Thank you for your attention! Now go ahead and follow us on our Social Media so you never miss anything important about Dread Templar.

Source

Steam News / 6 February 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.