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Steam News25 October 20205y ago

Update and improved gamepad

Greetings, everyone! I would like to present you an update on the improved gamepad input! (Yes, once again) New: Added gamepad layouts. This option can be turned off.

Full notes

Full Drawngeon: Dungeons of Ink and Paper update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, everyone! I would like to present you an update on the improved gamepad input! (Yes, once again)

What changed

1 fix9 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
changedGreetings, everyone! I would like to present you an update on the improved gamepad input! (Yes, once again)
addedNew:
addedAdded gamepad layouts. This option can be turned off. I recommend using layout number 1, which is what brings the new improved input.
addedYou can now enter your character name using the gamepad! (finally!) Petal-input is used, similar to the one used in Steam.
changedThe game menus are more adapted to the gamepad: meta-menu, skill tree and INVENTORY. It is now easier to manage inventory using the gamepad - use the "lock on inventory" button and then use the d-pad to select a cell.
addedThe "back" button has been added to meta-menu, character creation and settings menu.

Drawngeon: Dungeons of Ink and Paper changes

changedGreetings, everyone! I would like to present you an update on the improved gamepad input! (Yes, once again)
addedNew:
addedAdded gamepad layouts. This option can be turned off. I recommend using layout number 1, which is what brings the new improved input.
addedYou can now enter your character name using the gamepad! (finally!) Petal-input is used, similar to the one used in Steam.
changedThe game menus are more adapted to the gamepad: meta-menu, skill tree and INVENTORY. It is now easier to manage inventory using the gamepad - use the "lock on inventory" button and then use the d-pad to select a cell.
  • New:

  • Added gamepad layouts.

    This option can be turned off. I recommend using layout number 1, which is what brings the new improved input.

  • You can now enter your character name using the gamepad! (finally!)

    Petal-input is used, similar to the one used in Steam.

  • The game menus are more adapted to the gamepad: meta-menu, skill tree and INVENTORY.

    It is now easier to manage inventory using the gamepad - use the "lock on inventory" button and then use the d-pad to select a cell.

  • The "back" button has been added to meta-menu, character creation and settings menu.

  • A visual effect has been added when you open the SkillPad so you can see it better (if you haven't noticed it).

  • Added an icon indicator to show that the dungeon has been "cleared".

  • Asynchronous saving and loading. Please let me know if you have any errors with this new system.

  • Improvments:

  • A visual area has been added where you need to put the knife to throw it.

  • Knives can now be bought from a dealer.

  • Fixed bugs:

  • Limitation of turnaround speed with high agility

  • "Double bat" bug.

  • When an enemy is killed by a fire spell, experience is now given.

  • A bug with health recovery when eating an item.

  • Minor-bugs

You may also know that the game has already been released on the RedSwitcher thanks to the publisher. I am pleased to announce that the game will soon be available on the GreenBox and BlueStation.

Source

Steam News / 25 October 2020

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