Full notes
Full Drawngeon: Dungeons of Ink and Paper update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, everyone! I would like to present you an update on the improved gamepad input! (Yes, once again)
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Drawngeon: Dungeons of Ink and Paper changes
New:
Added gamepad layouts.
This option can be turned off. I recommend using layout number 1, which is what brings the new improved input.
You can now enter your character name using the gamepad! (finally!)
Petal-input is used, similar to the one used in Steam.
The game menus are more adapted to the gamepad: meta-menu, skill tree and INVENTORY.
It is now easier to manage inventory using the gamepad - use the "lock on inventory" button and then use the d-pad to select a cell.
The "back" button has been added to meta-menu, character creation and settings menu.
A visual effect has been added when you open the SkillPad so you can see it better (if you haven't noticed it).
Added an icon indicator to show that the dungeon has been "cleared".
Asynchronous saving and loading. Please let me know if you have any errors with this new system.
Improvments:
A visual area has been added where you need to put the knife to throw it.
Knives can now be bought from a dealer.
Fixed bugs:
Limitation of turnaround speed with high agility
"Double bat" bug.
When an enemy is killed by a fire spell, experience is now given.
A bug with health recovery when eating an item.
Minor-bugs
You may also know that the game has already been released on the RedSwitcher thanks to the publisher. I am pleased to announce that the game will soon be available on the GreenBox and BlueStation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
