Full notes
Full Drawngeon: Dungeons of Ink and Paper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Gameplay
- Maps
- Fixes
- Performance
Drawngeon: Dungeons of Ink and Paper changes
User interface improvements:
Highlighting items and slots in the inventory
Improved mouse input for scrolling a list of items (NPC-shop, meta-menu)
In Meta-menu now displays the hint of the “Well-eater”
In the bonus menu, you can now select a picture with the cursor
In the pause menu, "Exit" is replaced by "Save and Exit" for better understanding
Some NPCs have their own color on the mini-map
Fixed a bug where in the log the name of an item with a level was displayed by more than one line
Bug fixes:
Achievement "bestiary" fixed (Sorry!). Now it is not necessary to fulfill the condition in one session.
In control settings, the scroller and mouse click is fixed
Fixed "freezing" in main menu (very rare)
Very rare game crash when you purchase an item from a trader
Now, if the NPC cannot give you an item, then written to the log that there is not enough space in the inventory
Fixed a bug in the forest when mushrooms and chests were created on the same cell
Minor bugs
Fixed some lines in English
Something like a balance change:
1 gold heals only 1 health point
Now the skill "eating" has 5 levels instead of 1 previously. The restoration of health from items now depends on the level of skill "eating"
Now, depending on the strength, your damage will be a little random
Known bugs and what's next:
Balance
, balance never changes[bugs] Phantom enemies and / or chests
[plans] Perhaps there will be an endless "dungeon" - a maze
Special thanks to Mark Alan for his activity in bug-reports!
Source
Changelog.gg summarizes and formats this update. How we read updates.
