Full notes
Full Draw The Way update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings brave heroes! The void brought trading cards through the rifts, but be careful because danger awaits on your path!
What changed
- Compatibility
- Maps
Updates
- AddedTemporary keybindings menu. - Changed: A little bit finer movement (will be more finer). - Changed: Slow'mo ability won't activate as reflex skill (use Q key to activate it). - Changed: Default settings parameters. - Removed: Menu cursor effect. - Minor fixes and faster loading time. Oh and.. Linux port in sight! Planned schedule updates: - Linux port (and later on Mac as well) - More maps - Multiplayer mode (Co-op and later on Deathmatch and Capture The Flag) - More heroes - More Collectibles (eg: Drawing color and effect) - Leveling and talent system (upgradeable heroes) [?]
About multiplayer
=== Co-op mode === In this mode there would be only 2 players and they must rely on each other. One could draw and the other could freeze time. There would be a completely new map pack for co-op mode. Hardcore maps for hardcore co-op players! ;) === Deathmatch === Deathmatch as we love it! There would be a few arenas where players could kill each other in a special way. (Eg. you could push your enemy to death with your drawing or draw a line for a laser to reflect it to the enemy player and so on) There would be "eraser" skill too. You could adjust the winning conditions. (to win: kill the most or last man standing, etc) === Capture The Flag === This multiplayer mode would be similiar than the Deathmatch, but to win you should capture the enemy flag for x times.
About Leveling and talent system (in question)
=== Leveling === All map would reward you with Develop Points when you finish the level. The more difficult the map the more DP you get! === Talent system === There would be a global skill tree and a hero unique. In the global skill tree you could spend your DP for passive/global upgrades. (eg. higher jump, longer drawing lifetime, more drawing energy and so on). In the hero-oriented tree all heroes could do unique upgrades. (eg. for the bunny[double jump] hero you could jump third time, if you jump 2th or 3th time it would cause a time freeze blast which could freeze all "living" object in a radius and so on) I have a lot of plans for everything and I try to offer the best! :) Please feel free to discuss these planned updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
