In this update9
Full notes
Full DraQu: Elemental Awakening update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Balance
- Events
DraQu: Elemental Awakening changes
On 03/02, a Major Update lands for the DraQu Beta.
This isn’t a small patch: it’s the kind of update that makes the game feel more solid, more comfortable, and more ready to play.
(What’s new)
🎮 Controller support (Steam Input / gamepad: menus + gameplay)
👤 New player profile
📊 Match + profile statistics
✨ Lots of improvements to UX, clarity, and performance
🧹 Bug fixes (yes, the critters have been escorted out of the tavern)
Note: Plinko + economy/shop/avatars are coming in the next patch (already cooking).
✅ New
🎮 Controller support
Steam Input / gamepad support
Improved navigation in menus and UI
Focus/selection tweaks so it doesn’t jump around oddly
👤 Player profile
A new, clearer showcase profile
Better readability of progression and relevant data
📊 Statistics
Match stats (summary at the end)
Cumulative stats on your profile
✨ Improvements (lots)
General clarity improvements (messages, states, visual feedback).
UI flow improvements: transitions, selection, inputs, and consistency.
Balance/pacing tweaks (small, but noticeable in long sessions).
Performance improvements in scenes/UI (fewer spikes, more stable).
Localization improvements (texts, truncation, consistent terminology).
Accessibility/readability improvements (sizes, visual hierarchy, contrast where needed).
Tutorial/onboarding improvements (less friction when starting).
Long-session stability improvements (less buildup of weird states).
🐛 Bug fixes (several)
Fixes for occasional freezes/errors when navigating menus under certain conditions.
Fixes for UI states that could get stuck halfway after confirm/cancel.
Controller/keyboard selection fixes that could lose focus in specific cases.
Visual fixes (alignment, scaling, UI layers, long texts).
Sync/state fixes for match events (edge cases).
Fixes for simultaneous inputs (avoid double confirmations/repeated actions).
Audio/feedback tweaks to prevent sounds from firing twice.
🔜 Next patch (on the way)
🪙 New mini-game: Plinko
💰 In-game economy + shop + avatars
👥 Nexus up to 5 players (currently: 2)
Feedback
I’ve prepared a section on Discord with the rules for Nexus and a space for feedback. Tell me what happened while playing and how it felt: that’s worth gold.
Source
Changelog.gg summarizes and formats this update. How we read updates.
