Full notes
Full Dransik update
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What changed
- Store
- Balance
- Server
- Gameplay
- Maps
- Events
Dransik changes
Daily Quest Update The Daily Quest encounters offer a difficulty option and the ability to purchase mercenaries upon entering. Difficulty can make the encounter easier or harder and the experience, drops, NPCs are scaled down or up depending on the setting.
Vladimir's Franchise Vladimir sold it to his children, who franchised the business. You can purchase mercenaries that are matched to your level in any town with a seeker. They will stay with you until they die. They take a small % of gold from your adventuring but can make a big difference in your success. Level Cap Raised The level cap has been raised. The hard cap is now 200. Initially, a soft cap of 120 is being enforced to allow for some balancing. Starting at level 105, one additional orb is granted for every 10 levels.
Tamed Followers Leadership is gained per day and the tamed followers will level up over time as you adventure with them if you can keep them alive.
Weapon Rebalance / Equal Weapon Rights All melee weapons are now viable from a DPS standpoint. Melee weapons such as a sword, an axe, vs a mace, etc.. should all be comparable to damage ranges at levels. This will allow personal preference to factor into which weapon you choose to arm. Additionally, ranged weapons received a significant boost (along with DPS consistency at level ranges), making them much more enjoyable and viable for leveling and high-level encounters. This change applies to all static weapons and all Fabrial Weapons.
Notes
Spelling fixes
Level cap raised!
Instance maps refresh properly across servers
Seekers added to Garnea and Pantheon
Scorekeepers added to Garnea and Pantheon
Vladimir's mercenaries are available
Daily Quests encounters difficulty is configurable
Tamed followers will level up over time
Follower names are remembered
Daily Quest Map name remembered on relog
More random drops on Jester Mobs and chance for more in Jesters Box
Bonus Rewards added and lower end rewards removed
All Fabrial Dyes are available for purchase now
Replace a map will ALWAYS restart your dungeon, even if you get the same one again.
Shopkeepers will buy Fabrial items by vendor/item type
Fixed crasher related to map instance lifecycle
Champions Realm can now do daily quests, have mercs, etc...
Followers will heal themselves (using items) and pick healing items up.
Followers will stick around longer if they die less.
Demons, Poison, Disease, Animal Beasts resists adjusted.
Daily Quests maps no longer have the respawn swarm issue.
Followers retain inventory through relog.
Attack speed buffs speed up casting.
Jail max time REDUCED A LOT!!!
Nearly all Season 3 work completed!! WHEW!
Gavel always has 'release' as an option now
Regen Scroll duration driven of adj int, added regen hp % off adj skill (combat cap still applies)
Daily Quest status is always shown on the login
More monsters added to the existing spawns on Silvest
Burning Spear's artifacts are a bit better
Bandit Lair (DQ) Mid-High level player range made a bit easier
Triceratops attack range fixed
Source
Changelog.gg summarizes and formats this update. How we read updates.
