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Steam News17 February 20251y ago

Version 1225.1135

Daily Quest Update The Daily Quest encounters offer a difficulty option and the ability to purchase mercenaries upon entering.

Full notes

Full Dransik update

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What changed

2 fixes6 additions13 changes1 removal
  • Store
  • Balance
  • Server
  • Gameplay
  • Maps
  • Events
changedDaily Quest Update The Daily Quest encounters offer a difficulty option and the ability to purchase mercenaries upon entering. Difficulty can make the encounter easier or harder and the experience, drops, NPCs are scaled down or up depending on the setting.
changedVladimir's Franchise Vladimir sold it to his children, who franchised the business. You can purchase mercenaries that are matched to your level in any town with a seeker. They will stay with you until they die. They take a small % of gold from your adventuring but can make a big difference in your success. Level Cap Raised The level cap has been raised. The hard cap is now 200. Initially, a soft cap of 120 is being enforced to allow for some balancing. Starting at level 105, one additional orb is granted for every 10 levels.
changedWeapon Rebalance / Equal Weapon Rights All melee weapons are now viable from a DPS standpoint. Melee weapons such as a sword, an axe, vs a mace, etc.. should all be comparable to damage ranges at levels. This will allow personal preference to factor into which weapon you choose to arm. Additionally, ranged weapons received a significant boost (along with DPS consistency at level ranges), making them much more enjoyable and viable for leveling and high-level encounters. This change applies to all static weapons and all Fabrial Weapons.
changedInstance maps refresh properly across servers
addedSeekers added to Garnea and Pantheon
addedScorekeepers added to Garnea and Pantheon

Dransik changes

changedDaily Quest Update The Daily Quest encounters offer a difficulty option and the ability to purchase mercenaries upon entering. Difficulty can make the encounter easier or harder and the experience, drops, NPCs are scaled down or up depending on the setting.
changedVladimir's Franchise Vladimir sold it to his children, who franchised the business. You can purchase mercenaries that are matched to your level in any town with a seeker. They will stay with you until they die. They take a small % of gold from your adventuring but can make a big difference in your success. Level Cap Raised The level cap has been raised. The hard cap is now 200. Initially, a soft cap of 120 is being enforced to allow for some balancing. Starting at level 105, one additional orb is granted for every 10 levels.
changedWeapon Rebalance / Equal Weapon Rights All melee weapons are now viable from a DPS standpoint. Melee weapons such as a sword, an axe, vs a mace, etc.. should all be comparable to damage ranges at levels. This will allow personal preference to factor into which weapon you choose to arm. Additionally, ranged weapons received a significant boost (along with DPS consistency at level ranges), making them much more enjoyable and viable for leveling and high-level encounters. This change applies to all static weapons and all Fabrial Weapons.
changedInstance maps refresh properly across servers
addedSeekers added to Garnea and Pantheon

Daily Quest Update The Daily Quest encounters offer a difficulty option and the ability to purchase mercenaries upon entering. Difficulty can make the encounter easier or harder and the experience, drops, NPCs are scaled down or up depending on the setting.

Vladimir's Franchise Vladimir sold it to his children, who franchised the business. You can purchase mercenaries that are matched to your level in any town with a seeker. They will stay with you until they die. They take a small % of gold from your adventuring but can make a big difference in your success. Level Cap Raised The level cap has been raised. The hard cap is now 200. Initially, a soft cap of 120 is being enforced to allow for some balancing. Starting at level 105, one additional orb is granted for every 10 levels.

Tamed Followers Leadership is gained per day and the tamed followers will level up over time as you adventure with them if you can keep them alive.

Weapon Rebalance / Equal Weapon Rights All melee weapons are now viable from a DPS standpoint. Melee weapons such as a sword, an axe, vs a mace, etc.. should all be comparable to damage ranges at levels. This will allow personal preference to factor into which weapon you choose to arm. Additionally, ranged weapons received a significant boost (along with DPS consistency at level ranges), making them much more enjoyable and viable for leveling and high-level encounters. This change applies to all static weapons and all Fabrial Weapons.

Notes

  • Spelling fixes

  • Level cap raised!

  • Instance maps refresh properly across servers

  • Seekers added to Garnea and Pantheon

  • Scorekeepers added to Garnea and Pantheon

  • Vladimir's mercenaries are available

  • Daily Quests encounters difficulty is configurable

  • Tamed followers will level up over time

  • Follower names are remembered

  • Daily Quest Map name remembered on relog

  • More random drops on Jester Mobs and chance for more in Jesters Box

  • Bonus Rewards added and lower end rewards removed

  • All Fabrial Dyes are available for purchase now

  • Replace a map will ALWAYS restart your dungeon, even if you get the same one again.

  • Shopkeepers will buy Fabrial items by vendor/item type

  • Fixed crasher related to map instance lifecycle

  • Champions Realm can now do daily quests, have mercs, etc...

  • Followers will heal themselves (using items) and pick healing items up.

  • Followers will stick around longer if they die less.

  • Demons, Poison, Disease, Animal Beasts resists adjusted.

  • Daily Quests maps no longer have the respawn swarm issue.

  • Followers retain inventory through relog.

  • Attack speed buffs speed up casting.

  • Jail max time REDUCED A LOT!!!

  • Nearly all Season 3 work completed!! WHEW!

  • Gavel always has 'release' as an option now

  • Regen Scroll duration driven of adj int, added regen hp % off adj skill (combat cap still applies)

  • Daily Quest status is always shown on the login

  • More monsters added to the existing spawns on Silvest

  • Burning Spear's artifacts are a bit better

  • Bandit Lair (DQ) Mid-High level player range made a bit easier

  • Triceratops attack range fixed

Source

Steam News / 17 February 2025

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