Full notes
Full Drake Hollow update
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Repeated intro
Hello everyone!
What changed
- Gameplay
We’ve been working on a lot of updates for Drake Hollow, and today we’ve just released a preview of the work we’ve been doing. This update is focused entirely on the combat experience. We’ve heard your feedback, read user reviews, and hope this helps address one of the main areas that people have felt wasn’t delivering.
If you want to check it out, you can simply right click on the game, get properties, and select the tmf_release_test from the Betas section:
So… that’s how you get it, but the more important question is… what’s in the update?! Glad you asked! Here’s a list of the highlights:
Added camera lock on
Added the ability to parry attacks
Added a new attack type: charge up attacks. Hold attack to charge, release to fire a large AOE attack
Added ability for specific attacks to break blocks
Added a new enemy type: Exploding Grunt
Added Soothing Vines: they heal near by enemies until destroyed
Added Aether Vines: they buff near by enemies with Aether Shields until destroyed
Added Volatile Vines: they explode when damaged
Added Angry Vines: they fight back!
Updated raid targeting prioritization. Now instead of targeting the nearest improvement, enemies will target the highest value improvements that they can path to.
Added I-Frames to dodges and jumps
Added a blocking attribute to weapons, that scales block power with weapon strength
This is a preview, and we know there are some issues. We also know there are likely issues we don’t even know about… so if you encounter a bug, have some feedback, or want to leave a suggestion, either swing by our discord, or fill out a report via this survey.
Thanks for playing, and we look forward to hearing from you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
