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Steam News9 February 20215y ago

Combat Update: in testing

Hello everyone! We’ve been working on a lot of updates for Drake Hollow, and today we’ve just released a preview of the work we’ve been doing. This update is focused entirely on the combat experience.

Full notes

Full Drake Hollow update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes11 additions1 change0 removals
  • Gameplay
addedAdded camera lock on
addedAdded the ability to parry attacks
addedAdded a new attack type: charge up attacks. Hold attack to charge, release to fire a large AOE attack
addedAdded ability for specific attacks to break blocks
addedAdded a new enemy type: Exploding Grunt
addedAdded Soothing Vines: they heal near by enemies until destroyed

We’ve been working on a lot of updates for Drake Hollow, and today we’ve just released a preview of the work we’ve been doing. This update is focused entirely on the combat experience. We’ve heard your feedback, read user reviews, and hope this helps address one of the main areas that people have felt wasn’t delivering.

If you want to check it out, you can simply right click on the game, get properties, and select the tmf_release_test from the Betas section:

So… that’s how you get it, but the more important question is… what’s in the update?! Glad you asked! Here’s a list of the highlights:

  • Added camera lock on

  • Added the ability to parry attacks

  • Added a new attack type: charge up attacks. Hold attack to charge, release to fire a large AOE attack

  • Added ability for specific attacks to break blocks

  • Added a new enemy type: Exploding Grunt

  • Added Soothing Vines: they heal near by enemies until destroyed

  • Added Aether Vines: they buff near by enemies with Aether Shields until destroyed

  • Added Volatile Vines: they explode when damaged

  • Added Angry Vines: they fight back!

  • Updated raid targeting prioritization. Now instead of targeting the nearest improvement, enemies will target the highest value improvements that they can path to.

  • Added I-Frames to dodges and jumps

  • Added a blocking attribute to weapons, that scales block power with weapon strength

This is a preview, and we know there are some issues. We also know there are likely issues we don’t even know about… so if you encounter a bug, have some feedback, or want to leave a suggestion, either swing by our discord, or fill out a report via this survey.

Thanks for playing, and we look forward to hearing from you!

Source

Steam News / 9 February 2021

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