Drakantos
Steam News 30 March 20261mo ago

Devlog - Beta Test, PvP and more

Hi there! Welcome to our March Devlog! In our previous Devlog, we mentioned that we would announce the next Beta Test, and we are happy to confirm that it will take place in May. We will still share more details soon, i…

Update log

Full Drakantos update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions4 changes0 removals
  • Compatibility
  • Gameplay
  • Maps
changedIn our previous Devlog, we mentioned that we would announce the next Beta Test , and we are happy to confirm that it will take place in May. We will still share more details soon, including the exact date and how to participate, but you can be sure that the test is coming soon!
changedSince the first Beta was focused on PvE and the overall game, the next one will focus on PvP testing. Throughout April, we will continue testing these systems internally, polishing them and refining the overall balance.
changedThat said, if you are more interested in PvE, there is no need to worry. You will still be able to experience the content from the previous Beta, now enhanced with the major gameplay updates. With the reworked movement and controls, many of which you have been eager to try, the experience should feel smoother, more responsive and more enjoyable overall.
addedDuel: You can invite anyone to fight you anywhere in the open world, offering a casual and spontaneous way to play. It is a classic feature in MMORPGs, perfect for testing new skills or simply challenging your friends.
changedRed Chest (Open World): There are two types of chests that spawn in the open world. The blue chest summons enemies, and if players survive, they earn the rewards. The red chest, on the other hand, is PvP focused. When activated, it gives a short window for players to gather. Once it begins, everyone must fight each other, and the last player standing claims most of the rewards. These encounters are intentionally chaotic and unbalanced, but that is what makes them so fun.
addedAdventure Invasions: Very rare PvP invasions can also occur during Adventurer’s Guild missions. This is an involuntary system, meaning that when you enter a mission with your group, there is a small chance you will be placed into the same instance as another group. When this happens, the objective changes completely. A new goal appears: collect red crystals called Erilith, which begin spawning across the map alongside demonic enemies. Both teams compete to gather as many as possible within a limited time. You can also defeat enemy players to steal the crystals they are carrying, naturally creating direct conflict between the groups. We know forced PvP can be controversial, but our goal here is to capture the tension and adrenaline of open PvP in a fair environment. Both teams enter unprepared, with no optimized compositions or builds for PvP, and face each other in equal conditions. This creates a very different kind of encounter and breaks the routine of a standard mission with something dynamic and unexpected. Importantly, both teams are rewarded, whether they win or lose. The winning team receives awesome rewards, while the losing team still earns the rewards from the mission they originally started. The system is designed so players never feel punished for the invasion happening, but instead see it as an opportunity to gain even better rewards. This also helps PvE focused players naturally experience PvP, often in a more approachable and enjoyable way. At its core,

Hi there! Welcome to our March Devlog!

In our previous Devlog, we mentioned that we would announce the next Beta Test, and we are happy to confirm that it will take place in May. We will still share more details soon, including the exact date and how to participate, but you can be sure that the test is coming soon!

Since the first Beta was focused on PvE and the overall game, the next one will focus on PvP testing. Throughout April, we will continue testing these systems internally, polishing them and refining the overall balance.

That said, if you are more interested in PvE, there is no need to worry. You will still be able to experience the content from the previous Beta, now enhanced with the major gameplay updates. With the reworked movement and controls, many of which you have been eager to try, the experience should feel smoother, more responsive and more enjoyable overall.

Before we jump in, if you haven’t yet, come join our Discord. You can chat with the devs, hang out with the community and get exclusive teasers.

Steam post image

Steam post image

Even though the game is primarily PvE, there are many ways for players to engage with PvP in Drakantos, especially since the team has a strong passion for competitive PvP games, which inspired us to bring it into the experience.

  • DuelYou can invite anyone to fight you anywhere in the open world, offering a casual and spontaneous way to play. It is a classic feature in MMORPGs, perfect for testing new skills or simply challenging your friends.
  • Red Chest (Open World): There are two types of chests that spawn in the open world. The blue chest summons enemies, and if players survive, they earn the rewards.

    The red chest, on the other hand, is PvP focused. When activated, it gives a short window for players to gather. Once it begins, everyone must fight each other, and the last player standing claims most of the rewards. These encounters are intentionally chaotic and unbalanced, but that is what makes them so fun.

  • Adventure Invasions: Very rare PvP invasions can also occur during Adventurer’s Guild missions. This is an involuntary system, meaning that when you enter a mission with your group, there is a small chance you will be placed into the same instance as another group.

    When this happens, the objective changes completely. A new goal appears: collect red crystals called Erilith, which begin spawning across the map alongside demonic enemies. Both teams compete to gather as many as possible within a limited time. You can also defeat enemy players to steal the crystals they are carrying, naturally creating direct conflict between the groups.

    We know forced PvP can be controversial, but our goal here is to capture the tension and adrenaline of open PvP in a fair environment. Both teams enter unprepared, with no optimized compositions or builds for PvP, and face each other in equal conditions. This creates a very different kind of encounter and breaks the routine of a standard mission with something dynamic and unexpected.

    Importantly, both teams are rewarded, whether they win or lose. The winning team receives awesome rewards, while the losing team still earns the rewards from the mission they originally started. The system is designed so players never feel punished for the invasion happening, but instead see it as an opportunity to gain even better rewards.

    This also helps PvE focused players naturally experience PvP, often in a more approachable and enjoyable way.

    At its core,

Source

Steam News / 30 March 2026

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