Update log
Full DRAGOT update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
-Added confirmation notification for skipping opening cutscene -Reworked how Infinite Hourglass is activated -Reworked how Furious Scepter is activated -Added sound and visual effects to catching projectiles with Catcher's Mitt -Fixed bug that would cause the player to no longer be able to attack in boss rooms -Fixed bug that would cause Fire Elemental projectiles to damage players with Catcher's Mitt -Fixed bug that would cause the POISONED!! status effect UI to be stuck on screen -Paladin Dragon health drain effect now stops as soon as you exit the current room door
Source
