Full notes
Full Dragonscale Monastery update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings esteemed leaders of Dragonscale Monastery!
What changed
- Balance
Dragonscale Monastery changes
We have a deep appreciation for art. It's not about flashy visuals, but crafting a genuine, immersive experience. Those little details? We spend extra time on them because we believe they enrich the overall gameplay. For us, it's all about striking the right balance and ensuring every piece complements the story we're trying to tell.
Concept Art Our initial sketches are now refined. Every design element serves a narrative and aesthetic purpose.
Colour & Perspective Introducing vibrant colors and shading that breathe life into the sketches. Accompanying this, we've provided different angles showcasing the architectural detail from a bird's eye view.
3D Model Integration Watch our concepts translate seamlessly into 3D. The building, as viewed from various perspectives, integrates perfectly with the environment.
Source
Changelog.gg summarizes and formats this update. How we read updates.
