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Steam News10 August 20232y ago

Devlog #1 - art direction

Greetings esteemed leaders of Dragonscale Monastery! We have a deep appreciation for art. It's not about flashy visuals, but crafting a genuine, immersive experience. Those little details?

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Full Dragonscale Monastery update

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Repeated intro

Greetings esteemed leaders of Dragonscale Monastery!

What changed

0 fixes0 additions1 change0 removals
  • Balance
changedWe have a deep appreciation for art. It's not about flashy visuals, but crafting a genuine, immersive experience. Those little details? We spend extra time on them because we believe they enrich the overall gameplay. For us, it's all about striking the right balance and ensuring every piece complements the story we're trying to tell.

Dragonscale Monastery changes

changedWe have a deep appreciation for art. It's not about flashy visuals, but crafting a genuine, immersive experience. Those little details? We spend extra time on them because we believe they enrich the overall gameplay. For us, it's all about striking the right balance and ensuring every piece complements the story we're trying to tell.

We have a deep appreciation for art. It's not about flashy visuals, but crafting a genuine, immersive experience. Those little details? We spend extra time on them because we believe they enrich the overall gameplay. For us, it's all about striking the right balance and ensuring every piece complements the story we're trying to tell.

Concept Art Our initial sketches are now refined. Every design element serves a narrative and aesthetic purpose.

Colour & Perspective Introducing vibrant colors and shading that breathe life into the sketches. Accompanying this, we've provided different angles showcasing the architectural detail from a bird's eye view.

3D Model Integration Watch our concepts translate seamlessly into 3D. The building, as viewed from various perspectives, integrates perfectly with the environment.

Source

Steam News / 10 August 2023

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