HomeGamesUpdatesPricingMethodology
Steam News17 March 20251y ago

DRAGON'S LUNCH v.3.0

DRAGON'S LUNCH v.3.0.0 The Realtime Roguelike -------------------- Overhauled the control system. No need to press TAB now to interact with the inventory. Keys for the current context are shown on screen.

Full notes

Full Dragon's Lunch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedDRAGON'S LUNCH v.3.0.0 The Realtime Roguelike -------------------- Overhauled the control system. No need to press TAB now to interact with the inventory. Keys for the current context are shown on screen. Rearranged the player inventory on screen. Added double width corridors. Made searching automatic. Search field is shown as a light blue circle which expands in size when the player stays still. Search identifies destructible walls. Changed Giantism wand to Berserk wand. Improved animations for some of the monsters. Some monsters can now avoid cobwebs. Gave goblins, ogres and trolls more hitpoints. Improved some wand sound effects. Off torches get turned on by fire. Notes will now burn if touched by fire. Health traps are now one use only. Fixed various bugs in room generation. Fixed various usability/display bugs.

Dragon's Lunch changes

changedDRAGON'S LUNCH v.3.0.0 The Realtime Roguelike -------------------- Overhauled the control system. No need to press TAB now to interact with the inventory. Keys for the current context are shown on screen. Rearranged the player inventory on screen. Added double width corridors. Made searching automatic. Search field is shown as a light blue circle which expands in size when the player stays still. Search identifies destructible walls. Changed Giantism wand to Berserk wand. Improved animations for some of the monsters. Some monsters can now avoid cobwebs. Gave goblins, ogres and trolls more hitpoints. Improved some wand sound effects. Off torches get turned on by fire. Notes will now burn if touched by fire. Health traps are now one use only. Fixed various bugs in room generation. Fixed various usability/display bugs.

DRAGON'S LUNCH v.3.0.0 The Realtime Roguelike -------------------- Overhauled the control system. No need to press TAB now to interact with the inventory. Keys for the current context are shown on screen. Rearranged the player inventory on screen. Added double width corridors. Made searching automatic. Search field is shown as a light blue circle which expands in size when the player stays still. Search identifies destructible walls. Changed Giantism wand to Berserk wand. Improved animations for some of the monsters. Some monsters can now avoid cobwebs. Gave goblins, ogres and trolls more hitpoints. Improved some wand sound effects. Off torches get turned on by fire. Notes will now burn if touched by fire. Health traps are now one use only. Fixed various bugs in room generation. Fixed various usability/display bugs.

Source

Steam News / 17 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.