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Steam News24 December 20187y ago

Dragon's Christmas Lunch! v.1.7.0 released.

A new version of Dragon's Lunch is now available. NEW FEATURES You will now come across captive dwarfs. Rescue them and they will help you fight the monsters. There are general improvements to the level generator.

Full notes

Full Dragon's Lunch update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedA new version of Dragon's Lunch is now available. NEW FEATURES You will now come across captive dwarfs. Rescue them and they will help you fight the monsters. There are general improvements to the level generator. It will now generate more caves and 'empty' rooms are now likely to have at least one interesting feature in it. Also, there is now only one health trap per level. Changed melee swing to activate on key down rather than key up as noted in a user review. This resulted in better key definitions. Improved light graphics for torches etc Improved displaying of monsters when only partially visible. Increased the amount of gas in traps but made it less potent. Traps are now hidden better in caves and dirt. Goblin wizards in deep levels have a shattering spell. Puddle monster now has grab ability. Added another note to find. BUG FIXES Monsters should no longer spawn in walls or on chests. Fixed issue with loading - player was always shown in leather armour. Fixed some lag issues on level four. KNOWN ISSUES There are some issues with the editor to do with monsters as they can now carry multiple items. Enjoy and have a happy festive season! Remember, a Dragon's Lunch is not just for Christmas!

Dragon's Lunch changes

changedA new version of Dragon's Lunch is now available. NEW FEATURES You will now come across captive dwarfs. Rescue them and they will help you fight the monsters. There are general improvements to the level generator. It will now generate more caves and 'empty' rooms are now likely to have at least one interesting feature in it. Also, there is now only one health trap per level. Changed melee swing to activate on key down rather than key up as noted in a user review. This resulted in better key definitions. Improved light graphics for torches etc Improved displaying of monsters when only partially visible. Increased the amount of gas in traps but made it less potent. Traps are now hidden better in caves and dirt. Goblin wizards in deep levels have a shattering spell. Puddle monster now has grab ability. Added another note to find. BUG FIXES Monsters should no longer spawn in walls or on chests. Fixed issue with loading - player was always shown in leather armour. Fixed some lag issues on level four. KNOWN ISSUES There are some issues with the editor to do with monsters as they can now carry multiple items. Enjoy and have a happy festive season! Remember, a Dragon's Lunch is not just for Christmas!

A new version of Dragon's Lunch is now available. NEW FEATURES You will now come across captive dwarfs. Rescue them and they will help you fight the monsters. There are general improvements to the level generator. It will now generate more caves and 'empty' rooms are now likely to have at least one interesting feature in it. Also, there is now only one health trap per level. Changed melee swing to activate on key down rather than key up as noted in a user review. This resulted in better key definitions. Improved light graphics for torches etc Improved displaying of monsters when only partially visible. Increased the amount of gas in traps but made it less potent. Traps are now hidden better in caves and dirt. Goblin wizards in deep levels have a shattering spell. Puddle monster now has grab ability. Added another note to find. BUG FIXES Monsters should no longer spawn in walls or on chests. Fixed issue with loading - player was always shown in leather armour. Fixed some lag issues on level four. KNOWN ISSUES There are some issues with the editor to do with monsters as they can now carry multiple items. Enjoy and have a happy festive season! Remember, a Dragon's Lunch is not just for Christmas!

Source

Steam News / 24 December 2018

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