Full notes
Full DragonClash update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
DragonClash changes
Happy New Year, dragons!
Version 1.14 of DragonClash has arrived, and with it comes our slumbering giant, the Brown Mauler! He's a lover of naps, snacks, and smashing things. Sound perfect? Read on!
ABOUT THE BROWN MAULER The Brown Mauler loves to mix it up with powerful melee attacks, but is equally adept at absorbing damage, making him a formidable close-ranged dragon. True to his breed, the Brown Mauler is also apt to take naps (sometimes on top of the opponent!) Waking this sleeping monster isn't wise, as an awakened Brown is able to use its dreams to recover cards straight from the discard pile and buff attack ranks or Battle Value draws as it goes mad with Night Terrors. The Brown Mauler is slow to develop, lacking the early access to more advanced attacks that the other dragons possess, but once this boulder gets rolling he can be hard to stop!
CONTENT INCLUDED
The Brown Mauler deck, with 4 new attacks and an array of new Gifts, Actions, and Counters.
Ugrack, a new AI opponent to hunt
The Brown dragon lair, available to evolve from a modest mud pit to a tropical paradise.
An updated milestone board with additional Brown-themed badges (along with new Steam achievements!)
COMING SOON I'm going to let the Brown Mauler settle in a bit and monitor how he behaves with others. A balance and/or bug fix patch may come, if needed. BORING, I know...
So, how about more BOSSES! The Crone is not the only nasty dragon your brood needs to worry about. Get prepared, because the next major content update is going to include many new challenges for you to face (along with new badges to collect!)
UPDATE NOTES
Version 1.14 Hot Fix:
Fixed: End Phase button would sometimes not spawn after training an Attack.
Fixed: "Hand Is Full" formatting
Version 1.13 Gameplay:
The Brown Mauler is now available to hatch!
Ugrack has been added as a new AI opponent to hunt
Brown Mauler milestones and Steam achievements have been added
Constrict: Card rules and text change. Now requires 2 cards in deck not Essence
Stun will still draw Battle Value, even if opponent is already stunned (but effect will be ignored if Battle Value draw is successful).
Added new "Slick" milestone. Quick Feint will no longer count towards "Nope" milestone. Adjusted graphic for "Nope" milestone to avoid confusion.
AI Revisions:
Modified use of Double Jaw
User Experience:
Effect indicators will not spawn if a dragon is already affected unless that effect is cumulative (i.e. Ice Blood)
Game prompts added when player uses a card, but opponent is already affected (i.e. if player tries to Stun an already stunned opponent). Allowing players to still play these "dead" cards, as there may be fringe cases where you want to discard cards to stack your deck
Added "this turn" to Tail Slash and Frost Breath card text for clarity
Revised rules (page 12) to clarify that effects are not cumulative/stackable unless specified
Cleaned up consistency in effect box text
Modified use of game prompt when recalling attacks
Bug Fixes:
Fixed: Defend card text should say "End of Attack" not "End of Turn"
Fixed: Not tracking if a player hit with a Melee attack if AI/Player passes on Attack phase
Fixed: Fire Breath effect not triggering on "next" turn if opponent also stunned
Fixed: Taunting Breath text should indicate last "attack" not last turn. Also missing "on hit" in text
Fixed: Burst highlights not checking for Frost Breath effect
Fixed: Bonus Taunting Breath (Tail Slash effect) not checking for Silence effect.
Fixed: End Phase buttons sometimes not spawning due to delay timers between actions or spawned too soon (while previous action was still resolving)
Fixed: AI does not account for cards in hoard when deciding whether to play some counters
Fixed: Ascend delay timing and recall text inaccurate
Fixed: "Lair" text on milestones not centered
Source
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