Full notes
Full Dragon Spirits 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Fixes
- Gameplay
- UI and audio
- Balance
Dragon Spirits 2 changes
Updated the version of Unity engine to avoid security vulnerabilities (as reported in the media)
Dragon Spirits 2 was my first Unity game. Recently, I've just been building some small games to practice and get more comfortable with the engine.
Fixed a bug where Sinner Flame was ineffective against Effect DMG
Modified some enemy AI which caused infinite loops
Speculative fixes had been made for bugs with unknown reasons that prevent the use of Consumables
Fixed incorrect display of item prices in the black market
Added some location hints to some Quests
Fixed a text error of Iris Flow
Now, when a save file is damaged, the corresponding slot will be displayed as empty to avoid the overall corruption of the game's interface
Save files will now be backed up in duplicate to prevent corruption issues with cloud saves
Fixed an endless loop when Spread Meme and Mental Counseling work together
The scroll bar now auto-scrolls to top upon opening Options interface, adjusted the order of the settings items
Arcade Mode's auto-save will now use a separate save slot when a Story Mode auto-save already exists, preventing overwrites
The new save file will now have the minimap enabled by default
Slightly upscaled the QWER1234 keys prompt
Sub-region text within station profiles are now highlighted
Added automatic item sorting based on rules
A red dot will now appear in the upper right corner of new items obtained by players that have never been viewed
Added "Active/Passive" text display next to Trinkts names in the Menu - Items section; added text indicating which Dragon Spirit the Trinket is equipped to next to Trinkets names in the Menu - Dragons section. The icon for Trinkets equipped to Dragon Spirits in the current Team has been changed to blue
With the introduction of rarity, some icons now feature strong/weak flash effects or have undergone minor adjustments in color and style
The title screen music now fades in to prevent a sudden loud volume
Fixed a bug where Pterodactyl and Duplicate Gasha would not affect critical hit rates when CP exceeded 125%
Added particle effects to investigation points in Cocoons to make interactive points more noticeable
Slight numerical adjustments have been made to the effects of certain Trinkets, as well as to the Skills and Talents of some Dragon Spirits
Trinkets, skills and Talents with significant effect adjustments:
Cosmic Scale: Steal your opponent's Stats Enhancement, then double all Stats Enhancement LV on you.
Tourmaline: Duplicate then reverse your opponent's Stats Enhancement LV.
Teardrop Garnet: Ensured Type Resistence for both sides.
Pollen Path: You gain Evasion (Evade next upcoming Direct DMG) and receive Effect DMG equals to your LV + 50.
Valorous Rush: Receive Effect DMG equals to your LV + 50. Inflict Panicked (Unable to use Support Skills) to your opponent.
Hailstorm Fall: Change the opponent's Type to Revolution and restore a small amount of your HP.
Frost Strike: Inflict Frozen (CP could only reach 100% at most) to both sides.
Shard Shatter: Deal additional Effect DMG equals to 50% of your Physical DEF if your opponent is Frozen.
Frost-blood: Genocidal Spear: Ensured CRIT. Inflict Frozen (CP could only reach 100% at most) to both sides, the Frozen Status inflicted to your side lasts longer.
Supreme Verdict: Ultimate Judgment: Inflict Finale (HP set to 0 when Status timer reaches 0) for long to your opponent. If the opponent already has Finale Status, halve the Status timer of Finale.
Forgery Lactea Ray Burst: Direct DMG calculated using the higher value between your Physical and Ethereal ATK, and the lower value between your opponent's Physical and Ethereal DEF.
Galaxy Genesis: Celestial Storm :Inflict Celestial Storm (HP and SP got drained constantly) to the opposing party.
Illusory Jaunt: When your Single-Target Status timer reaches 0, you gain 50% CP and 15 SP.
Fated Cast: When chanting, Direct DMG from your opponent is reduced by 50%. (Chanting status now set CP to 50%)
Nectarine Bliss: Upon winning a battle, increase your TPC earned when it is in your party.
Added prompting effects for some UIs when operated for the first time. To remove these effects in existing save file, simply reopen the UI
Updated the icons for inquiry points related to teleportation in Cocoons. Additionally, when floating up from deep Cocoon layers, the camera movement direction has been changed to backward
Fixed a bug where the text on damage lines in Unstable Cocoons was incorrectly displayed in the initial state
Fixed a bug where Andes' Zealous Preacher was effective on the opponent team
The interface for installing/removing Cognition Moulds is now also accessible from the Menu - Items section
Fixed a bug where right-clicking the mouse would exit the character details screen when confirming whether to dismiss a companion character
Added new NPCs for trading and adjusting Cognitive Moulds, expanding the range of items that some NPCs can fusion or sell
Minor text adjustments
Fixed a bug where Beetle Shell was not effective on Ethereal Skills
Fixed a bug where the trigger timing of Rider Belt was partially wrong
Source
Changelog.gg summarizes and formats this update. How we read updates.
