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Steam News19 January 20265mo ago

Dev Log #3

Hello, this is Aimy and on behalf of the entire Evo Studio team, thank you so much for all the feedback and bug reports.

Full notes

Full Dragon Khan update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is Aimy and on behalf of the entire Evo Studio team, thank you so much for all the feedback and bug reports. Your input is directly shaping the direction and quality of Dragon Khan and we’re already acting on it.

What changed

2 fixes0 additions5 changes0 removals
  • Gameplay
  • Fixes
  • Performance
changedIncreased Botu’s locomotion speed
changedImproved overall movement responsiveness
fixedFixed a bug where enemies could remain alive indefinitely
changedImproved wing physics
changedWing size slightly increased
changedMinor performance optimizations applied

Based on your feedback, the following updates (v5.8) are now live:

  • Increased Botu’s locomotion speed

  • Improved overall movement responsiveness

  • Dash now cancels attacks

  • Refined dash timing for faster, more responsive execution

  • Fixed a bug where enemies could remain alive indefinitely

  • Barrier system is now fully precise

  • Fire magic slightly nerfed

  • Botu now jumps slightly higher

  • Improved wing physics

  • Wing size slightly increased

  • Combat camera height slightly lowered

  • Finisher animations sped up

  • Minor performance optimizations applied

  • Fixed an issue where the Crash Reporter was not included in the build

More updates are coming as development continues. Thank you for helping us shape Dragon Khan, this journey is better with you. 🐉🔥

This is the end of today’s Dev Log, and we’ll be back soon with the next one.

✨ Aimy - Evo Studio Team

Source

Steam News / 19 January 2026

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