Update log
Full Dragon Hop update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Fixes
- Store
Version 0.6 is out now for the demo of Dragon Hop!
Changes:
Added option to save game at Checkpoints (also for hardcore mode)
Added a climbable fort as an option to skip the tutorial route
Few more visual changes around the map
Reduced the cost of unlocking Checkpoints to 1 in Exploration Mode
Added borderless windowed mode
Added a few more adjustable settings in the menu
Added ambience sounds
Added camera effects for sprinting and bouncing
Fixed a few issues with navigating windows with a controller
Fixed a bug where the dragon's head would get stuck on edges
This new update adds the option to save the game at certain places. The Checkpoints for Exploration mode are now also visible in Hardcore mode and you can use them in both modes to Save & Quit the game. Once you started a new game, you can continue where you left off by clicking the Continue button in the menu. Collected tokens & unlocked Checkpoints are also loaded in. Coins and Red Feathers are permantently unlocked & can be shown in new games (but they only give rewards once).
Added a huge fort on the map that you can climb as an alternative route. This route doesn't offer tutorials and has many paths to the top. This can be used as a faster way to climb, once you're already familiar with the game.
The Checkpoints in their first iteration would prove too costly. Many players didn't find enough Feathers to unlock multiple Checkpoints in a single playthrough, so now all Checkpoints have their cost reduced to 1 Feather in Exploration Mode.
The game now also has a separate store page, so you can leave reviews, if you wish to do so. I'd be very happy to receive them!
Thank you, and as always:
Happy Hopping!
Source
